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Tuesday, 16 September 2025 16:35
ENDLESS LEGEND 2 V0.24.00154141-S35 (64-bit Standalone, Public, RELEASE, build: 0)

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16:35:52.449NoneBattle 17333: ServerUpdate receive all acknowledges for BattleOrderIndex #549 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:35:52.458None[Sandbox] Process order. (Serial=292, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17333, BattleOrderUniqueId: 549)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:35:52.470NonePresentation Battle 17333: Execute action[140] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:52.470NonePresentation Battle 17333: Execute action[141] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:52.470NonePresentation Battle 17333: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:35:52.471NonePresentation Battle 17333: Execute action[142] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:52.471NonePresentation Battle 17333: Execute action[143] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:52.471NonePresentation Battle 17333: Execute action[144] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:52.471NonePresentation Battle 17333: Execute action[145] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:52.478None[Sandbox] Process order. (Serial=293, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17333, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:35:52.478NoneBattle 17333: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:35:52.503NonePresentation Battle 17333: Execute action[146] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:52.503NonePresentation Battle 17333: Execute action[147] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:52.603NonePresentation Battle 17333: Execute action[148] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:52.603NonePresentation Battle 17333: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:35:52.603NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=13162.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:53.561None[Sandbox] Process order. (Serial=294, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17333, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:35:53.561NoneBattle 17333: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:35:53.612None[Sandbox] Process order. (Serial=295, Empire=2, Order=OrderBattleAttack BattleGUID: 17333 AttackerGUID: 17498 TargetPosition: 1249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:35:53.612NoneBattle 17333: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:35:53.620NonePresentation Battle 17333: Execute action[149] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:53.620NonePresentation Battle 17333: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:35:53.703NonePresentation Battle 17333: Execute action[150] (BattleOrderUniqueId: 550): UnitAttack. EmpireIndex=2. Attacker=17498 (health=0.35) Defender =17490 (health =0.28) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:53.704NonePresentation Battle 17333: Execute action[151] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:57.211None[Sandbox] Process order. (Serial=296, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17333, BattleOrderUniqueId: 550)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:35:57.211NoneBattle 17333: ServerUpdate receive all acknowledges for BattleOrderIndex #550 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:35:57.221None[Sandbox] Process order. (Serial=297, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17333, BattleOrderUniqueId: 550)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:35:57.237NonePresentation Battle 17333: Execute action[152] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:57.237NonePresentation Battle 17333: Execute action[153] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:57.237NonePresentation Battle 17333: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:35:57.241None[Sandbox] Process order. (Serial=298, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17333, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:35:57.241NoneBattle 17333: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:35:57.304NonePresentation Battle 17333: Execute action[154] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:57.304NonePresentation Battle 17333: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:57.304NonePresentation Battle 17333: Execute action[156] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:57.304NonePresentation Battle 17333: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:35:57.305NonePresentation Battle 17333: Execute action[157] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:57.305NonePresentation Battle 17333: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:35:57.305NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=13162.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:59.275None[Sandbox] Process order. (Serial=299, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17333, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:35:59.275NoneBattle 17333: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:35:59.403NonePresentation Battle 17333: Execute action[158] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:35:59.403NonePresentation Battle 17333: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:00.028None[Sandbox] Process order. (Serial=300, Empire=0, Order=OrderBattleMove BattleGUID: 17333 BattleUnitGUID: 17491 AStarResults: 1400 [50, 18] --> 1324 [49, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:00.120NonePresentation Battle 17333: Execute action[159] (BattleOrderUniqueId: 551): UnitMove. EmpireIndex=0. UnitGuid=17491, DestTile=1324. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:00.120NonePresentation Battle 17333: Execute action[159] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17491, DestTile=1400. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:00.120NonePresentation Battle 17333: Execute action[159] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17491, DestTile=1324. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:01.782None[Sandbox] Process order. (Serial=301, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17333, BattleOrderUniqueId: 551)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:01.782NoneBattle 17333: ServerUpdate receive all acknowledges for BattleOrderIndex #551 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:36:01.791None[Sandbox] Process order. (Serial=302, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17333, BattleOrderUniqueId: 551)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:01.904NonePresentation Battle 17333: Execute action[160] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:02.112None[Sandbox] Process order. (Serial=303, Empire=0, Order=OrderBattleMove BattleGUID: 17333 BattleUnitGUID: 17489 AStarResults: 1474 [49, 19] --> 1473 [48, 19] --> 1398 [48, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:02.202NonePresentation Battle 17333: Execute action[161] (BattleOrderUniqueId: 552): UnitMove. EmpireIndex=0. UnitGuid=17489, DestTile=1398. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:02.204NonePresentation Battle 17333: Execute action[161] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17489, DestTile=1474. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:02.204NonePresentation Battle 17333: Execute action[161] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17489, DestTile=1473. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:02.204NonePresentation Battle 17333: Execute action[161] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17489, DestTile=1398. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:04.646None[Sandbox] Process order. (Serial=304, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17333, BattleOrderUniqueId: 552)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:04.647NoneBattle 17333: ServerUpdate receive all acknowledges for BattleOrderIndex #552 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:36:04.657None[Sandbox] Process order. (Serial=305, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17333, BattleOrderUniqueId: 552)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:04.703NonePresentation Battle 17333: Execute action[162] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:04.747None[Sandbox] Process order. (Serial=306, Empire=0, Order=OrderBattleAttack BattleGUID: 17333 AttackerGUID: 17489 TargetPosition: 1248)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:04.748NoneBattle 17333: change state From ContenderRound to ContenderRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:04.803NonePresentation Battle 17333: Execute action[163] (BattleOrderUniqueId: 553): UnitAttack. EmpireIndex=0. Attacker=17489 (health=1.00) Defender =17498 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:04.803NonePresentation Battle 17333: Execute action[164] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:04.803NonePresentation Battle 17333: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:04.807None[Sandbox] Process order. (Serial=307, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17333, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:07.973None[Sandbox] Process order. (Serial=308, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17333, BattleOrderUniqueId: 553)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:07.973NoneBattle 17333: ServerUpdate receive all acknowledges for BattleOrderIndex #553 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:36:07.983None[Sandbox] Process order. (Serial=309, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17333, BattleOrderUniqueId: 553)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:07.983NoneBattle 17333: change state From ContenderRoundAcknowledge to Result. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:07.984NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

16:36:07.984NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

16:36:07.984NoneBattle 17333: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:08.003NoneRelease presentation battle unit 17498

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:08.086NonePresentation Battle 17333: Execute action[165] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.087NonePresentation Battle 17333: Execute action[166] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.087NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.087NonePresentation Battle 17333: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:08.087NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=17488, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.087NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17488, DestTile=1324. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.087NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17488, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.087NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=17490, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.087NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17490, DestTile=1324. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.087NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17490, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.087NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=17489, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.087NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17489, DestTile=1399. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.087NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17489, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.088NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=17491, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.088NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17491, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.088NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=17492, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.088NonePresentation Battle 17333: Execute action[167] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17492, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.088NonePresentation Battle 17333: Execute action[168] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:08.101None[Sandbox] Process order. (Serial=310, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 17333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:08.101NoneBattle 17333: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:08.102NonePrevented Proxy creation for Entity #12907 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:08.102NonePrevented Proxy creation for Entity #13045 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:08.102NonePrevented Proxy creation for Entity #15951 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:08.103NonePrevented Proxy creation for Entity #12558 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:08.103NonePrevented Proxy creation for Entity #7506 (HeroUnit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:08.103NonePrevented Proxy creation for Entity #14363 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:08.103NonePrevented Proxy creation for Entity #13161 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:08.104NonePrevented Proxy creation for Entity #13286 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:08.104NonePrevented Proxy creation for Entity #13685 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:08.104NonePrevented Proxy creation for Entity #13695 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:08.105NonePrevented Proxy creation for Entity #13162 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:08.220NonePresentation Battle 17333: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:08.220NoneRelease presentation battle unit 17492

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:08.220NoneRelease presentation battle unit 17491

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:08.220NoneRelease presentation battle unit 17489

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:08.220NoneRelease presentation battle unit 17490

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:08.220NoneRelease presentation battle unit 17488

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:09.158NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

16:36:09.165UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:09.165UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:09.165UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:09.165UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:09.166UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:09.166UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:09.189NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleHex[/Keyboard/equals]'

Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()

16:36:09.189NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleFims[/Keyboard/minus]'

Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()

16:36:10.256NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

16:36:10.258None[Sandbox] Process order. (Serial=311, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 155, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:11.730UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:12.525None[Sandbox] Process order. (Serial=312, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 154, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:12.525None[Sandbox] Process order. (Serial=313, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 154, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:13.346None[Sandbox] Process order. (Serial=314, Empire=0, Order=OrderBattleLaunchCityAssault BattleGuid: '17021', AssaultRole: 'Defender', IsBattleInstantResolve: 'False')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:13.353NoneObject reference not set to an instance of an object

Amplitude.Mercury.Simulation.Army:get_EmpireIndex()
Amplitude.Mercury.Simulation.BattleArena:FillBattleAreaPositions(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.BattleArena:FillBattleAreaPositionsForBattle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.BattleArena:Initialize(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:GenerateArena()
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)
Unknown Type:Unknown Method
Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:36:13.370NoneShowing Exception ingame modal window

Amplitude.Mercury.Game.GameManager:LateUpdate()

16:36:18.270None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:18.271None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.9

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

16:36:18.275UILoading async UI texture 'LoadingScreen_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:18.371NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

16:36:18.420NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

16:36:18.420NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

16:36:18.420None[LoadingScreen] Already added OutGameView

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:18.420NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

16:36:18.422None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.422None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.422NonePresentation Battle 17021: State from Sieging to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:18.422None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.422None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.422None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.422None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.422None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.422None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.422None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.422None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.423None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 6 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:36:18.426NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

16:36:18.428NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

16:36:18.432UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:18.433UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:18.433UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:18.437None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:36:18.439NoneTrying to release a Participant_Army already with an army(0) already released

Amplitude.Mercury.Simulation.Participant_Army:Release(System.Reflection.RuntimeParameterInfo)

16:36:18.443NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:36:18.453NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:36:18.462NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:36:18.471NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:36:18.499NoneQuest WorldHeroQuest_02_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:FailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:18.533NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

16:36:18.537NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

16:36:18.537NoneAncillaries DoShutdown finished. (Time=0.0007ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

16:36:18.569NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

16:36:18.603NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

16:36:18.603NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

16:36:18.603NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

16:36:18.603NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

16:36:18.604NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:18.604NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

16:36:18.604NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

16:36:18.869NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

16:36:18.886None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

16:36:20.219None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

16:36:20.286None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

16:36:20.286None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

16:36:20.286None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

16:36:20.286None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

16:36:20.286None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

16:36:20.286None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

16:36:20.302NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

16:36:20.303NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:20.303NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:20.303NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:20.303NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

16:36:20.303NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

16:36:20.319NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

16:36:20.320NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

16:36:20.320NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

16:36:20.320NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

16:36:20.336None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:20.337None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 1.9

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

16:36:20.337NoneTryBindSessionInfos factionName:'Faction_KinOfSheredyn' empireSymbol:'EmpireSymbolDefinition_Blason_KinOfSheredyn03' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:20.337UILoading async UI texture 'LoadingScreen_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:20.902NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.914NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.915NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.915NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.915NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:20.915NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

16:36:21.001NoneAncillaries DoStart finished. (Time=0.0003ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

16:36:21.476NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.476NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.476NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.477NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.477NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.477NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.477NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.477NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.477NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.477NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.477NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.477NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.477NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.477NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.479NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.481NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.482NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.483NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.484NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.485NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.486NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.487NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.488NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.489NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.489NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.489NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.489NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.489NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.489NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.489NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.489NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.489NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.489NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.489NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.489NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.491NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.491NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.491NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.491NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.491NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.491NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.491NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.491NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.491NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.491NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.492NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.492NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.492NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.492NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.492NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.492NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.492NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.494NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.494NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.494None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:21.494NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.496NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.496NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.496NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.496NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.496NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.496NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.496NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.497NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.497NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.497NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.497NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.497NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.497NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.498NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.498NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.498NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.498NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.498NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.498NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.498NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.499NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.499NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.502NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.502NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.502NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.502NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.502NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.503NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.503NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.503NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.503NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.503NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.504NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.504NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.504NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.504NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.504NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.504NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.504NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.504NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.504NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.504NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.504NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.505NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.505NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.505NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.505NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.505NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.505NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.505NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.505NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.505NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.506UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


16:36:21.506NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.507NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.507NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.507NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.507NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.508None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.509None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.510None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.512None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.512None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.512None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.512None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.512None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.512None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.512None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.512None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.512None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.512None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.512None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.513None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.514None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.515None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.515None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.515None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.515None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.515None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.515None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.547NoneBackward district descriptor ended. (Time=1.5303 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

16:36:21.555NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireAtWar, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.555NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.555NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=MinorUnderProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.556NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=CorruptedMinorFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.556NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=MinorTerritory_Tormented, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.556NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.556NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.557None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:21.557NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.558None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:21.558NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_Start, Variable=MinorTerritoryNotEmerged, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.558NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_Start, Variable=NearbyTormented, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.559NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_04_Start, Variable=MyEmpireInAlliance, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.559NoneCouldn't get optional variable. (DialogName=FactionQuest_KinOfSheredyn_Chapter01_Step03_Start, Variable=QuestArmy, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.559None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:21.560None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:21.560NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_GreenScion01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.560NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.560NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.560NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.560NoneCouldn't get optional variable. (DialogName=Collectible_Quest_006_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.561NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=QuestRecipientArmy, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.561NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.561NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.561NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_Step01_Start, Variable=EmpireIsRICH, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.561NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_UnseeingSeer01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.562NoneCouldn't get optional variable. (DialogName=Collectible_Quest_003_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.562NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.562NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.562NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.562NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step01_End, Variable=RefBurrowTile, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.562NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step02_Start, Variable=RefBurrowTile, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.562NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_04_Start, Variable=MyEmpireInAlliance, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.562NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_04_Start, Variable=MyEmpireAtWar, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.563NoneCouldn't get optional variable. (DialogName=Collectible_Quest_005_Step01_Start, Variable=QuestRecipientArmy, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.563NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.563NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.563NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=LastLordEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.563NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.563NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.564NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step02_End, Variable=RefBurrowTile, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.564NoneCould not latch intermediate variable 'RefBurrowTile'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTilesAround(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.564NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step02_End, Variable=ArmyCandidate, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.564NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step03_Start, Variable=RefBurrowTile, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.564NoneCould not latch intermediate variable 'RefBurrowTile'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTilesAround(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.564NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step03_Start, Variable=ArmyCandidate, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.574NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.575None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:21.575None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:21.575None[Sandbox] The sandbox thread has been started. (Time=653.8263ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:36:21.602NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

16:36:21.602NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

16:36:21.644NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

16:36:21.644NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

16:36:21.658UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


16:36:21.669NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

16:36:21.691NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.692None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:21.692None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:21.817UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


16:36:21.932NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

16:36:21.933None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.933None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.933None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.933None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.933None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.933None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.933None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.933None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.933None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.933None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.933None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.933NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

16:36:21.933None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.934None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.934None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.934None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.934None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.957None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.957None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.958None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.958None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.958None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.958None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.958None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.958None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.959None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.959None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.959None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.959None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.959NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

16:36:21.959None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.959None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.959None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.961None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.961None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.961None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.961None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.961None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.961None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.964None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:21.969NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:21.975UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


16:36:22.013NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

16:36:22.013NoneLoading AI save: auto-save 341.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

16:36:22.040NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

16:36:22.104NoneAI Synchronization took 44.1398ms at frame 9 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

16:36:22.151UnityPresentation fims started


16:36:22.151NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

16:36:22.187NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

16:36:22.221NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 288 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

16:36:22.221NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

16:36:22.226None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

16:36:22.227NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

16:36:22.254NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

16:36:22.254NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

16:36:22.254NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

16:36:22.267NoneFinished calling OnPresentationStarted on in-game windows in 0.0046 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

16:36:22.274NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

16:36:22.286None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

16:36:22.286None[Audio][River] End building 0 clusters in 0.0087 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

16:36:22.302None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:22.305NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:22.306None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:22.306None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:22.315None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 08:36:22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:22.319None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

16:36:22.320None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=7678,EmpireIndex=1 TimePlayed=7678,EmpireIndex=2 TimePlayed=7678,EmpireIndex=3 TimePlayed=7678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:22.320None[Audio][River] End building 0 clusters in 0.009 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

16:36:22.404NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:22.405None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:22.405None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:22.476None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

16:36:22.490None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:22.500None[Sandbox] Process order. (Serial=5, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.336None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_Base_CityCenter_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.336None[Sandbox] Process order. (Serial=7, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5194, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.337None[Sandbox] Process order. (Serial=8, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.345None[Sandbox] Process order. (Serial=9, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 16186, WorldPosition: 1148, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.366None[Sandbox] Process order. (Serial=10, Empire=1, Order=OrderGoTo Entity=#16186, AdditionalFlags='IgnoreFogOfWar', Path='1224 [24, 16] --> 1149 [24, 15] --> 1075 [25, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.367None[Sandbox] Process order. (Serial=11, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='775 [25, 10] --> 699 [24, 9] --> 625 [25, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.375None[Sandbox] Process order. (Serial=12, Empire=1, Order=OrderContinueGotoAction Action=2735)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.376None[Sandbox] Process order. (Serial=13, Empire=1, Order=OrderContinueGotoAction Action=2734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.395None[Sandbox] Process order. (Serial=14, Empire=2, Order=OrderSellResource ResourceType: Resource02, Quantity: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.406None[Sandbox] Process order. (Serial=15, Empire=2, Order=OrderSplitArmy ArmySimulationEntityGUID: 12325, WorldPosition: 3042, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.425None[Sandbox] Process order. (Serial=16, Empire=2, Order=OrderGoTo Entity=#15810, AdditionalFlags='IgnoreFogOfWar', Path='2599 [49, 34] --> 2673 [48, 35] --> 2749 [49, 36] --> 2823 [48, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.425None[Sandbox] Process order. (Serial=17, Empire=2, Order=OrderGoTo Entity=#15961, AdditionalFlags='IgnoreFogOfWar', Path='2072 [47, 27] --> 2148 [48, 28] --> 2223 [48, 29] --> 2298 [48, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.435None[Sandbox] Process order. (Serial=18, Empire=2, Order=OrderContinueGotoAction Action=2737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.436None[Sandbox] Process order. (Serial=19, Empire=2, Order=OrderContinueGotoAction Action=2736)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.437None[Sandbox] Process order. (Serial=20, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1773 [48, 23] --> 1699 [49, 22] --> 1624 [49, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.445None[Sandbox] Process order. (Serial=21, Empire=2, Order=OrderContinueGotoAction Action=2738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.446None[Sandbox] Process order. (Serial=22, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3629 [29, 48] --> 3628 [28, 48] --> 3627 [27, 48] --> 3551 [26, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.447None[Sandbox] Process order. (Serial=23, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='1322 [47, 17] --> 1323 [48, 17] --> 1324 [49, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.456None[Sandbox] Process order. (Serial=24, Empire=2, Order=OrderContinueGotoAction Action=2740)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.457None[Sandbox] Process order. (Serial=25, Empire=2, Order=OrderContinueGotoAction Action=2739)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.458None[Sandbox] Process order. (Serial=26, Empire=2, Order=OrderGoTo Entity=#15278, AdditionalFlags='IgnoreFogOfWar', Path='3120 [45, 41] --> 3046 [46, 40] --> 2971 [46, 39] --> 2897 [47, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.466None[Sandbox] Process order. (Serial=27, Empire=2, Order=OrderContinueGotoAction Action=2741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.485None[Sandbox] Process order. (Serial=28, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 17018)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.485NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event006_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:24.506None[Sandbox] Process order. (Serial=29, Empire=3, Order=OrderGoTo Entity=#16174, AdditionalFlags='IgnoreFogOfWar', Path='3096 [21, 41] --> 3172 [22, 42] --> 3247 [22, 43] --> 3323 [23, 44] --> 3398 [23, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.506None[Sandbox] Process order. (Serial=30, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='3401 [26, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.507None[Sandbox] Process order. (Serial=31, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='2794 [19, 37] --> 2870 [20, 38] --> 2945 [20, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.507None[Sandbox] Process order. (Serial=32, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41] --> 3176 [26, 42] --> 3177 [27, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.515None[Sandbox] Process order. (Serial=33, Empire=3, Order=OrderContinueGotoAction Action=2745)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.516None[Sandbox] Process order. (Serial=34, Empire=3, Order=OrderContinueGotoAction Action=2744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.516None[Sandbox] Process order. (Serial=35, Empire=3, Order=OrderContinueGotoAction Action=2743)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.517None[Sandbox] Process order. (Serial=36, Empire=3, Order=OrderContinueGotoAction Action=2742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.519NoneDoUpdateMesh #12325 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.81, GetHealthRatio 0.81, PresentationUnit.EntityHolder.GetHealthRatio 0.81

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:24.525None[Sandbox] Process order. (Serial=37, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.536None[Sandbox] Process order. (Serial=38, Empire=7, Order=OrderContinueGotoAction Action=2746)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.555None[Sandbox] Process order. (Serial=39, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1915 [40, 25] --> 1916 [41, 25] --> 1842 [42, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.566None[Sandbox] Process order. (Serial=40, Empire=18, Order=OrderContinueGotoAction Action=2747)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.586None[Sandbox] Process order. (Serial=41, Empire=23, Order=OrderGoTo Entity=#16160, AdditionalFlags='IgnoreFogOfWar', Path='714 [39, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.595None[Sandbox] Process order. (Serial=42, Empire=23, Order=OrderContinueGotoAction Action=2748)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.616None[Sandbox] Process order. (Serial=43, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3408 [33, 45] --> 3334 [34, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.625None[Sandbox] Process order. (Serial=44, Empire=32, Order=OrderContinueGotoAction Action=2749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.635None[Sandbox] Process order. (Serial=45, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1246 [46, 16] --> 1170 [45, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.646None[Sandbox] Process order. (Serial=46, Empire=39, Order=OrderContinueGotoAction Action=2750)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.666None[Sandbox] Process order. (Serial=47, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2256 [6, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.675None[Sandbox] Process order. (Serial=48, Empire=41, Order=OrderContinueGotoAction Action=2751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.696None[Sandbox] Process order. (Serial=49, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1570 [70, 20] --> 1494 [69, 19] --> 1419 [69, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.705None[Sandbox] Process order. (Serial=50, Empire=51, Order=OrderContinueGotoAction Action=2752)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.715None[Sandbox] Process order. (Serial=51, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2173 [73, 28] --> 2247 [72, 29] --> 2323 [73, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.725None[Sandbox] Process order. (Serial=52, Empire=53, Order=OrderContinueGotoAction Action=2753)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.736None[Sandbox] Process order. (Serial=53, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3492 [42, 46] --> 3567 [42, 47] --> 3643 [43, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.746None[Sandbox] Process order. (Serial=54, Empire=61, Order=OrderContinueGotoAction Action=2754)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.756None[Sandbox] Process order. (Serial=55, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.766None[Sandbox] Process order. (Serial=56, Empire=64, Order=OrderContinueGotoAction Action=2755)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.777None[Sandbox] Process order. (Serial=57, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3044 [44, 40] --> 2968 [43, 39] --> 2893 [43, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.786None[Sandbox] Process order. (Serial=58, Empire=66, Order=OrderContinueGotoAction Action=2756)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.827None[Sandbox] Process order. (Serial=59, Empire=68, Order=OrderGoTo Entity=#16165, AdditionalFlags='IgnoreFogOfWar', Path='3555 [30, 47] --> 3554 [29, 47] --> 3553 [28, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.836None[Sandbox] Process order. (Serial=60, Empire=68, Order=OrderContinueGotoAction Action=2757)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.847None[Sandbox] Process order. (Serial=61, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1730 [5, 23] --> 1655 [5, 22] --> 1654 [4, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.856None[Sandbox] Process order. (Serial=62, Empire=75, Order=OrderContinueGotoAction Action=2758)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.867None[Sandbox] Process order. (Serial=63, Empire=77, Order=OrderGoTo Entity=#15486, AdditionalFlags='IgnoreFogOfWar', Path='3711 [36, 49] --> 3637 [37, 48] --> 3562 [37, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.876None[Sandbox] Process order. (Serial=64, Empire=77, Order=OrderContinueGotoAction Action=2759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.886None[Sandbox] Process order. (Serial=65, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3414 [39, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.896None[Sandbox] Process order. (Serial=66, Empire=78, Order=OrderContinueGotoAction Action=2760)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.926None[Sandbox] Process order. (Serial=67, Empire=80, Order=OrderGoTo Entity=#17016, AdditionalFlags='IgnoreFogOfWar', Path='951 [51, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.937None[Sandbox] Process order. (Serial=68, Empire=80, Order=OrderContinueGotoAction Action=2761)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.946None[Sandbox] Process order. (Serial=69, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='795 [45, 10] --> 719 [44, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:24.956None[Sandbox] Process order. (Serial=70, Empire=83, Order=OrderContinueGotoAction Action=2762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.005NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:25.005None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:25.007None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:25.046None[Sandbox] Process order. (Serial=71, Empire=1, Order=OrderContinueGotoAction Action=2735)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.047None[Sandbox] Process order. (Serial=72, Empire=1, Order=OrderContinueGotoAction Action=2734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.105NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:25.106None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:25.106None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:25.107None[Sandbox] Process order. (Serial=73, Empire=2, Order=OrderContinueGotoAction Action=2737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.108None[Sandbox] Process order. (Serial=74, Empire=2, Order=OrderContinueGotoAction Action=2736)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.126None[Sandbox] Process order. (Serial=75, Empire=2, Order=OrderContinueGotoAction Action=2738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.127None[Sandbox] Process order. (Serial=76, Empire=2, Order=OrderContinueGotoAction Action=2740)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.129None[Sandbox] Process order. (Serial=77, Empire=2, Order=OrderContinueGotoAction Action=2739)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.147None[Sandbox] Process order. (Serial=78, Empire=2, Order=OrderContinueGotoAction Action=2741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.186None[Sandbox] Process order. (Serial=79, Empire=3, Order=OrderContinueGotoAction Action=2745)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.188None[Sandbox] Process order. (Serial=80, Empire=3, Order=OrderContinueGotoAction Action=2744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.189None[Sandbox] Process order. (Serial=81, Empire=3, Order=OrderContinueGotoAction Action=2742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.236None[Sandbox] Process order. (Serial=82, Empire=18, Order=OrderContinueGotoAction Action=2747)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.298None[Sandbox] Process order. (Serial=83, Empire=32, Order=OrderContinueGotoAction Action=2749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.318None[Sandbox] Process order. (Serial=84, Empire=39, Order=OrderContinueGotoAction Action=2750)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.378None[Sandbox] Process order. (Serial=85, Empire=51, Order=OrderContinueGotoAction Action=2752)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.398None[Sandbox] Process order. (Serial=86, Empire=53, Order=OrderContinueGotoAction Action=2753)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.418None[Sandbox] Process order. (Serial=87, Empire=61, Order=OrderContinueGotoAction Action=2754)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.458None[Sandbox] Process order. (Serial=88, Empire=66, Order=OrderContinueGotoAction Action=2756)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.509None[Sandbox] Process order. (Serial=89, Empire=68, Order=OrderContinueGotoAction Action=2757)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.528None[Sandbox] Process order. (Serial=90, Empire=75, Order=OrderContinueGotoAction Action=2758)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.549None[Sandbox] Process order. (Serial=91, Empire=77, Order=OrderContinueGotoAction Action=2759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.628None[Sandbox] Process order. (Serial=92, Empire=83, Order=OrderContinueGotoAction Action=2762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.706NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:25.707None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:25.707None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:25.719None[Sandbox] Process order. (Serial=93, Empire=1, Order=OrderContinueGotoAction Action=2735)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.720None[Sandbox] Process order. (Serial=94, Empire=1, Order=OrderContinueGotoAction Action=2734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.780None[Sandbox] Process order. (Serial=95, Empire=2, Order=OrderContinueGotoAction Action=2737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.781None[Sandbox] Process order. (Serial=96, Empire=2, Order=OrderContinueGotoAction Action=2736)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.799None[Sandbox] Process order. (Serial=97, Empire=2, Order=OrderContinueGotoAction Action=2738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.800None[Sandbox] Process order. (Serial=98, Empire=2, Order=OrderContinueGotoAction Action=2740)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.801None[Sandbox] Process order. (Serial=99, Empire=2, Order=OrderContinueGotoAction Action=2739)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.808NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:25.808None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:25.809None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:25.820None[Sandbox] Process order. (Serial=100, Empire=2, Order=OrderContinueGotoAction Action=2741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.861None[Sandbox] Process order. (Serial=101, Empire=3, Order=OrderContinueGotoAction Action=2745)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.862None[Sandbox] Process order. (Serial=102, Empire=3, Order=OrderContinueGotoAction Action=2744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.863None[Sandbox] Process order. (Serial=103, Empire=3, Order=OrderContinueGotoAction Action=2742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:25.910None[Sandbox] Process order. (Serial=104, Empire=18, Order=OrderContinueGotoAction Action=2747)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:26.051None[Sandbox] Process order. (Serial=105, Empire=51, Order=OrderContinueGotoAction Action=2752)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:26.071None[Sandbox] Process order. (Serial=106, Empire=53, Order=OrderContinueGotoAction Action=2753)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:26.092None[Sandbox] Process order. (Serial=107, Empire=61, Order=OrderContinueGotoAction Action=2754)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:26.181None[Sandbox] Process order. (Serial=108, Empire=68, Order=OrderContinueGotoAction Action=2757)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:26.221None[Sandbox] Process order. (Serial=109, Empire=77, Order=OrderContinueGotoAction Action=2759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:26.451None[Sandbox] Process order. (Serial=110, Empire=2, Order=OrderContinueGotoAction Action=2737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:26.452None[Sandbox] Process order. (Serial=111, Empire=2, Order=OrderContinueGotoAction Action=2736)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:26.491None[Sandbox] Process order. (Serial=112, Empire=2, Order=OrderContinueGotoAction Action=2741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:26.532None[Sandbox] Process order. (Serial=113, Empire=3, Order=OrderContinueGotoAction Action=2742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.202None[Sandbox] Process order. (Serial=114, Empire=3, Order=OrderContinueGotoAction Action=2742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.217NoneThe AI synchronization took 1715 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:36:27.246NoneCan't find entity 16186 of ongoing task. Fails the task 2995.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.284None[Sandbox] Process order. (Serial=115, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='706 [31, 9] --> 781 [31, 10] --> 855 [30, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.294None[Sandbox] Process order. (Serial=116, Empire=1, Order=OrderContinueGotoAction Action=2763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.324None[Sandbox] Process order. (Serial=117, Empire=2, Order=OrderCreateBattle Attacker #13162 Target #11617 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.324NoneBattle 17021: Initialize battle with attacker 13162 (1324) and defender 11617 (1325).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.325NoneBattle 17021: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:27.325NoneBattle 17021: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

16:36:27.325NoneBattle 17021: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:27.326NoneBattle 17021: change state From Start to Siege. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:27.343None[Sandbox] Process order. (Serial=118, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #15277 TargetArmyGUID: #15961 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.343NonePrevented Proxy creation for Entity #15277 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:27.344None[Sandbox] Process order. (Serial=119, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #15493 TargetArmyGUID: #15961 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.344NonePrevented Proxy creation for Entity #15493 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:27.345None[Sandbox] Process order. (Serial=120, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 17020, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.354None[Sandbox] Process order. (Serial=121, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='3118 [43, 41] --> 3119 [44, 41] --> 3045 [45, 40] --> 3046 [46, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.363None[Sandbox] Process order. (Serial=122, Empire=2, Order=OrderContinueGotoAction Action=2765)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.374None[Sandbox] Process order. (Serial=123, Empire=2, Order=OrderGoTo Entity=#15962, AdditionalFlags='IgnoreFogOfWar', Path='3193 [43, 42] --> 3118 [43, 41] --> 3044 [44, 40] --> 3045 [45, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.384None[Sandbox] Process order. (Serial=124, Empire=2, Order=OrderContinueGotoAction Action=2766)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.403None[Sandbox] Process order. (Serial=125, Empire=3, Order=OrderDialogChoice DialogIndex: 100, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.403NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event006_Choice01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.404None[Sandbox] Process order. (Serial=126, Empire=3, Order=OrderParley ArmyGUID: #14384 StopAction=False Action=0 at 3477 [27, 46])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.414NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.415None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:27.415None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:27.424NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

16:36:27.424NoneSame QuestPinSubset Snapshot Frame (previous frame: 125, current data frame: 125) but different data length (remote: 46, local: 45)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.437NonePresentation Battle 17021: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.437NonePresentation Battle 17021: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.437NonePresentation Battle 17021: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:27.438NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.438NoneRestorePresentationBattlePreview created ticket #123903.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.438NonePresentation Battle 17021: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=13162, Group=Attacker, TileIndex=1324, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.438NonePresentation Battle 17021: Create participant 13162. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.438NonePresentation Battle 17021: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=17023, Group=Defender, TileIndex=1101, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.438NonePresentation Battle 17021: Create participant 17023. type=Militia.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.438NonePresentation Battle 17021: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=11466, Group=Defender, TileIndex=1101, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.438NonePresentation Battle 17021: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=2. (isTopAction: True, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.438NonePresentation Battle 17021: State from Started to Sieging

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:27.438NonePresentation Battle 17021: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.463None[Sandbox] Process order. (Serial=127, Empire=80, Order=OrderSubjugate ArmyGUID: #17016 StopAction=False Action=0 at 876 [51, 11])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:27.463NoneCreate subjugation (SubjugationTile: 876, InitiatorEmpire: 80, IsSubjugationRestart: False, SubjugationType: Subjugate, SubjugationAmount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.463NoneCancel armyBesiegingAction of 13162 for battle 17021

Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()

16:36:27.471NoneRequestRestoreAsyncOperation_Completed for ticket #123903.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:36:27.471NoneRestorePresentationBattlePreview skipped due to invalid battle #17021

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:36:27.471NoneRequestAsyncOperation_Dismissed for ticket #123903.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:36:27.507NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:27.507None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:27.507None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:27.964None[Sandbox] Process order. (Serial=128, Empire=1, Order=OrderContinueGotoAction Action=2763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:28.003NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#16186-11356)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

16:36:28.034None[Sandbox] Process order. (Serial=129, Empire=2, Order=OrderContinueGotoAction Action=2765)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:28.054None[Sandbox] Process order. (Serial=130, Empire=2, Order=OrderContinueGotoAction Action=2766)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:28.054NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#16186-11353)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

16:36:28.137NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#16186-11352)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

16:36:28.153NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#16186-11355)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

16:36:28.153NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#16186-11354)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

16:36:28.220NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#5023-11347)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

16:36:28.221NoneUnitActionMove(#5023): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

16:36:28.221NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#16186-11351)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

16:36:28.221NoneUnitActionMove(#16186): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

16:36:28.639None[Sandbox] Process order. (Serial=131, Empire=1, Order=OrderContinueGotoAction Action=2763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:28.709None[Sandbox] Process order. (Serial=132, Empire=2, Order=OrderContinueGotoAction Action=2765)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:28.709NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

16:36:28.709NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

16:36:28.729None[Sandbox] Process order. (Serial=133, Empire=2, Order=OrderContinueGotoAction Action=2766)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.021NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:36:29.381None[Sandbox] Process order. (Serial=134, Empire=2, Order=OrderContinueGotoAction Action=2765)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.393NoneThe AI synchronization took 1499 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:36:29.471None[Sandbox] Process order. (Serial=135, Empire=1, Order=OrderGoTo Entity=#15956, AdditionalFlags='IgnoreFogOfWar', Path='998 [23, 13] --> 924 [24, 12] --> 849 [24, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.481None[Sandbox] Process order. (Serial=136, Empire=1, Order=OrderContinueGotoAction Action=2768)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.531None[Sandbox] Process order. (Serial=137, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 15962, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.562None[Sandbox] Process order. (Serial=138, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.581None[Sandbox] Process order. (Serial=139, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='3021 [21, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.592None[Sandbox] Process order. (Serial=140, Empire=3, Order=OrderContinueGotoAction Action=2769)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.601None[Sandbox] Process order. (Serial=141, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='3477 [27, 46] --> 3478 [28, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.611None[Sandbox] Process order. (Serial=142, Empire=3, Order=OrderContinueGotoAction Action=2770)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.622None[Sandbox] Process order. (Serial=143, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2979 [54, 39] --> 3054 [54, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.632None[Sandbox] Process order. (Serial=144, Empire=7, Order=OrderContinueGotoAction Action=2771)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.651None[Sandbox] Process order. (Serial=145, Empire=23, Order=OrderGoTo Entity=#16160, AdditionalFlags='IgnoreFogOfWar', Path='789 [39, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.662None[Sandbox] Process order. (Serial=146, Empire=23, Order=OrderContinueGotoAction Action=2772)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.681None[Sandbox] Process order. (Serial=147, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1246 [46, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.692None[Sandbox] Process order. (Serial=148, Empire=39, Order=OrderContinueGotoAction Action=2773)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.702None[Sandbox] Process order. (Serial=149, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.712None[Sandbox] Process order. (Serial=150, Empire=41, Order=OrderContinueGotoAction Action=2774)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.761None[Sandbox] Process order. (Serial=151, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3489 [39, 46] --> 3564 [39, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.772None[Sandbox] Process order. (Serial=152, Empire=78, Order=OrderContinueGotoAction Action=2775)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.782None[Sandbox] Process order. (Serial=153, Empire=80, Order=OrderChooseSubjugationState ArmyGUID: #17016 StopAction=False Action=0 at 876 [51, 11])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.802None[Sandbox] Process order. (Serial=154, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='720 [45, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.812None[Sandbox] Process order. (Serial=155, Empire=83, Order=OrderContinueGotoAction Action=2776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:29.908NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:29.909None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:29.910None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:30.154None[Sandbox] Process order. (Serial=156, Empire=1, Order=OrderContinueGotoAction Action=2768)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:30.208NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:30.209None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:30.209None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:30.305None[Sandbox] Process order. (Serial=157, Empire=7, Order=OrderContinueGotoAction Action=2771)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:30.445None[Sandbox] Process order. (Serial=158, Empire=78, Order=OrderContinueGotoAction Action=2775)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:30.826None[Sandbox] Process order. (Serial=159, Empire=1, Order=OrderContinueGotoAction Action=2768)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:30.843NoneThe AI synchronization took 791 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:36:30.925None[Sandbox] Process order. (Serial=160, Empire=1, Order=OrderGoTo Entity=#17019, AdditionalFlags='IgnoreFogOfWar', Path='1223 [23, 16] --> 1297 [22, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:30.936None[Sandbox] Process order. (Serial=161, Empire=1, Order=OrderContinueGotoAction Action=2777)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.006None[Sandbox] Process order. (Serial=162, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 101)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.007None[Sandbox] Process order. (Serial=163, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 45, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.009NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.009None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:31.010None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:31.046None[Sandbox] Process order. (Serial=164, Empire=3, Order=OrderCreateBattle Attacker #14384 Target #16165 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.046NoneBattle 17200: Initialize battle with attacker 14384 (3478) and defender 16165 (3553).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.046NoneBattle 17200: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:31.046NoneBattle 17200: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

16:36:31.046NoneBattle 17200: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:31.047NoneBattle 17200: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:31.058NoneBattle 17200: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:31.058NoneBattle 17200: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:31.108NoneBattle 17200: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:31.111NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.111None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:31.111None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:31.154NonePresentation Battle 17200: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.154NonePresentation Battle 17200: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.154NonePresentation Battle 17200: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:31.154NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.154NoneRestorePresentationBattlePreview created ticket #124019.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.154NonePresentation Battle 17200: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=14384, Group=Attacker, TileIndex=3478, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: Create participant 14384. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=68, Guid=16165, Group=Defender, TileIndex=3553, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: Create participant 16165. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.155NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=14384, Group=Attacker, TileIndex=3478, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=68 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=68, Guid=16165, Group=Defender, TileIndex=3553, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=68, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.155NonePresentation Battle 17200: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.156None[Sandbox] Process order. (Serial=165, Empire=0, Order=OrderGoTo Entity=#4960, path='1400 [50, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.156NonePresentation Battle 17200: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.156NonePresentation Battle 17200: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=14384, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.156NoneInitialize presentation battle unit 17325 for unit 13687

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.157NoneInitialize presentation battle unit 17328 for unit 7507

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.157NoneInitialize presentation battle unit 17327 for unit 14367

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.158NoneInitialize presentation battle unit 17326 for unit 14701

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.158NoneInitialize presentation battle unit 17324 for unit 8185

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.159NonePresentation Battle 17200: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=68, ParticipantGuid=16165, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.159NoneInitialize presentation battle unit 17332 for unit 16168

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.159NoneInitialize presentation battle unit 17331 for unit 16169

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.167None[Sandbox] Process order. (Serial=166, Empire=0, Order=OrderContinueGotoAction Action=2778)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.187NoneInitialize presentation battle unit 17330 for unit 16166

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.188NoneInitialize presentation battle unit 17329 for unit 16167

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.188NoneRequestRestoreAsyncOperation_Completed for ticket #124019.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:36:31.188NoneRestorePresentationBattlePreview skipped due to ended battle #17200

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:36:31.188NoneRequestAsyncOperation_Dismissed for ticket #124019.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:36:31.203NonePresentation Battle 17200: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.203NonePresentation Battle 17200: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.203NonePresentation Battle 17200: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.203NonePresentation Battle 17200: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:31.204NoneReleasePresentationBattlePreview attacker #14384, defender #16165

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.204NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.204NoneRestorePresentationBattlePreview created ticket #124022.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.204NonePresentation Battle 17200: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=68 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.204NonePresentation Battle 17200: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:31.204NonePresentation Battle 17200: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.236NoneRequestRestoreAsyncOperation_Completed for ticket #124022.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:36:31.238NoneRestorePresentationBattlePreview skipped due to ended battle #17200

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:36:31.238NoneRequestAsyncOperation_Dismissed for ticket #124022.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:36:31.247None[Sandbox] Process order. (Serial=167, Empire=80, Order=OrderGoTo Entity=#17016, AdditionalFlags='IgnoreFogOfWar', Path='952 [52, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.247NoneSubjugation 17199 on tile 876 is stopped (amount: 0.00 state: Running)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.258None[Sandbox] Process order. (Serial=168, Empire=80, Order=OrderContinueGotoAction Action=2779)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.275None[Sandbox] Process order. (Serial=169, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.608None[Sandbox] Process order. (Serial=170, Empire=1, Order=OrderContinueGotoAction Action=2777)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.625NoneThe AI synchronization took 278 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:36:31.778None[Sandbox] Process order. (Serial=171, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 101)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.779None[Sandbox] Process order. (Serial=172, Empire=3, Order=OrderBattleConfirmation BattleGUID: 17200 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.782None[AI] Battle 17200: Confirming battle for empire 68

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

16:36:31.788None[Sandbox] Process order. (Serial=173, Empire=68, Order=OrderBattleConfirmation BattleGUID: 17200 EmpireIndex: 68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.788NoneBattle 17200: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:31.788NoneBattle 17200: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:31.809NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.809None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:31.809None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:31.818None[Sandbox] Process order. (Serial=174, Empire=23, Order=OrderGoTo Entity=#16160, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.829None[Sandbox] Process order. (Serial=175, Empire=23, Order=OrderContinueGotoAction Action=2780)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.854NonePresentation Battle 17200: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.854NonePresentation Battle 17200: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=68 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.854NonePresentation Battle 17200: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.854NonePresentation Battle 17200: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:31.855NonePresentation Battle 17200: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.858None[Sandbox] Process order. (Serial=176, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2331 [6, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.858None[Sandbox] Process order. (Serial=177, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 17200)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.858NoneBattle 17200: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:31.860NonePrevented Proxy creation for Entity #16168 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:31.860NonePrevented Proxy creation for Entity #16169 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:31.860NonePrevented Proxy creation for Entity #16166 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:31.861NonePrevented Proxy creation for Entity #16167 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:31.861NonePrevented Proxy creation for Entity #16165 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:36:31.878None[Sandbox] Process order. (Serial=178, Empire=41, Order=OrderContinueGotoAction Action=2781)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.910NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:31.911None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:31.911None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:36:31.920None[Sandbox] Process order. (Serial=179, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.920None[Sandbox] Process order. (Serial=180, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.920None[Sandbox] Process order. (Serial=181, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:31.954NonePresentation Battle 17200: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:31.954NoneRelease presentation battle unit 17325

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:31.954NoneRelease presentation battle unit 17328

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:31.954NoneRelease presentation battle unit 17327

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:31.954NoneRelease presentation battle unit 17326

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:31.954NoneRelease presentation battle unit 17324

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:31.954NoneRelease presentation battle unit 17332

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:31.954NoneRelease presentation battle unit 17331

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:31.954NoneRelease presentation battle unit 17330

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:31.954NoneRelease presentation battle unit 17329

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:36:32.169None[Sandbox] Process order. (Serial=182, Empire=80, Order=OrderSubjugate ArmyGUID: #17016 StopAction=False Action=0 at 876 [51, 11])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:32.169NoneCreate subjugation (SubjugationTile: 876, InitiatorEmpire: 80, IsSubjugationRestart: True, SubjugationType: Sack, SubjugationAmount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:32.223NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

16:36:32.339None[Sandbox] Process order. (Serial=183, Empire=23, Order=OrderGoTo Entity=#16160, AdditionalFlags='IgnoreFogOfWar', Path='939 [39, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:32.500None[Sandbox] Process order. (Serial=184, Empire=23, Order=OrderContinueGotoAction Action=2783)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:33.089None[Sandbox] Process order. (Serial=185, Empire=0, Order=OrderCreateBattle Attacker #4960 Target #13162 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:33.089NoneBattle 17334: Initialize battle with attacker 4960 (1400) and defender 13162 (1324).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.089NoneBattle 17334: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:33.089NoneBattle 17334: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

16:36:33.089NoneBattle 17334: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:33.090NoneBattle 17334: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:33.101NoneBattle 17334: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:33.154NonePresentation Battle 17334: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.154NonePresentation Battle 17334: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.154NonePresentation Battle 17334: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:33.154NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.155NoneRestorePresentationBattlePreview created ticket #124088.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.155NonePresentation Battle 17334: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=1400, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.155NonePresentation Battle 17334: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.155NonePresentation Battle 17334: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=13162, Group=Defender, TileIndex=1324, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.155NonePresentation Battle 17334: Create participant 13162. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.155NonePresentation Battle 17334: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=7802. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.155NonePresentation Battle 17334: Create participant 7802. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.155NonePresentation Battle 17334: An additional participant 7802 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

16:36:33.155NonePresentation Battle 17334: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.155NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

16:36:33.155NonePresentation Battle 17334: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.155NonePresentation Battle 17334: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:33.157NonePresentation Battle 17334: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=1400, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.157NonePresentation Battle 17334: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.157NonePresentation Battle 17334: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:33.158NonePresentation Battle 17334: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=13162, Group=Defender, TileIndex=1324, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.158NonePresentation Battle 17334: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7802, Group=Defender, TileIndex=1624, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.187NoneRequestRestoreAsyncOperation_Completed for ticket #124088.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:36:33.187NoneRestorePresentationBattlePreview skipped due to invalid battle #17334

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:36:33.187NoneRequestAsyncOperation_Dismissed for ticket #124088.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:36:33.190None[Sandbox] Process order. (Serial=186, Empire=2, Order=OrderBattleEngagement BattleGuid: 17334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:33.190NoneBattle 17334: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:33.334NoneBattle 17334: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:33.370NonePresentation Battle 17334: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.370NonePresentation Battle 17334: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.370NonePresentation Battle 17334: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=15 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.370NonePresentation Battle 17334: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.371NonePresentation Battle 17334: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.371NonePresentation Battle 17334: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.371NoneInitialize presentation battle unit 17493 for unit 12438

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.372NoneInitialize presentation battle unit 17492 for unit 12911

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.372NoneInitialize presentation battle unit 17490 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.372NoneInitialize presentation battle unit 17491 for unit 6130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.373NoneInitialize presentation battle unit 17489 for unit 6823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.373NonePresentation Battle 17334: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=13162, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.373NoneInitialize presentation battle unit 17494 for unit 14363

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.373NoneInitialize presentation battle unit 17498 for unit 13161

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.376NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 304, current data frame: 304) but different data length (remote: 7, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.403NoneInitialize presentation battle unit 17497 for unit 13286

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.405NoneInitialize presentation battle unit 17496 for unit 13685

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.406NoneInitialize presentation battle unit 17495 for unit 13695

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.437NonePresentation Battle 17334: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7802, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.437NoneInitialize presentation battle unit 17503 for unit 12907

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.439NoneInitialize presentation battle unit 17502 for unit 13045

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.442NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 304, current data frame: 304) but different data length (remote: 12, local: 7)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.470NoneInitialize presentation battle unit 17501 for unit 15951

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.472NoneInitialize presentation battle unit 17500 for unit 12558

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.472NoneInitialize presentation battle unit 17499 for unit 7506

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.487NonePresentation Battle 17334: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.487NonePresentation Battle 17334: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.487NonePresentation Battle 17334: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.487NonePresentation Battle 17334: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:33.488NoneReleasePresentationBattlePreview attacker #4960, defender #13162

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.488NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.488NoneRestorePresentationBattlePreview created ticket #124098.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.488NonePresentation Battle 17334: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.488NonePresentation Battle 17334: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:33.488NonePresentation Battle 17334: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.490NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 304, current data frame: 304) but different data length (remote: 15, local: 12)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:33.521NoneRequestRestoreAsyncOperation_Completed for ticket #124098.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:36:33.521NoneRestorePresentationBattlePreview skipped due to ended battle #17334

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:36:33.521NoneRequestAsyncOperation_Dismissed for ticket #124098.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:36:33.571None[Sandbox] Process order. (Serial=187, Empire=2, Order=OrderBattleConfirmation BattleGUID: 17334 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:33.654NonePresentation Battle 17334: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:35.615None[Sandbox] Process order. (Serial=188, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 154, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:35.615None[Sandbox] Process order. (Serial=189, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 154, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:38.272UIUnload UI texture 'Hero_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:38.272UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:38.573None[Sandbox] Process order. (Serial=190, Empire=0, Order=OrderBattleMove BattleGUID: 17334 BattleUnitGUID: 17490 AStarResults: 1627 [52, 21] --> 1626 [51, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:38.637NonePresentation Battle 17334: Execute action[24] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=17490, DestTile=1626. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:39.746None[Sandbox] Process order. (Serial=191, Empire=0, Order=OrderBattleMove BattleGUID: 17334 BattleUnitGUID: 17493 AStarResults: 1701 [51, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:39.854NonePresentation Battle 17334: Execute action[25] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=17493, DestTile=1701. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:40.859None[Sandbox] Process order. (Serial=192, Empire=0, Order=OrderBattleMove BattleGUID: 17334 BattleUnitGUID: 17492 AStarResults: 1552 [52, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:40.954NonePresentation Battle 17334: Execute action[26] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=17492, DestTile=1552. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:41.942None[Sandbox] Process order. (Serial=193, Empire=0, Order=OrderBattleConfirmation BattleGUID: 17334 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:41.942NoneBattle 17334: change state From Confirmation to ConfirmationAcknowledge. 8s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:42.054NonePresentation Battle 17334: Execute action[27] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:42.054NonePresentation Battle 17334: Execute action[28] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:42.054NonePresentation Battle 17334: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:42.059UILoading async UI texture 'Hero_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:42.064None[Sandbox] Process order. (Serial=194, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 17334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:42.064NoneBattle 17334: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:42.154NonePresentation Battle 17334: Execute action[29] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:42.154NonePresentation Battle 17334: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:42.157NonePresentation Battle 17334: Execute action[30] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:42.157NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:42.157NoneReleasePresentationBattlePreview attacker #4960, defender #13162

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:42.557UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:42.557UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:44.140UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:36:44.149None[Sandbox] Process order. (Serial=195, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17334, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:44.149NoneBattle 17334: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:36:44.236NonePresentation Battle 17334: Execute action[31] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:44.237NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:36:46.213None[Sandbox] Process order. (Serial=196, Empire=0, Order=OrderBattleMove BattleGUID: 17334 BattleUnitGUID: 17491 AStarResults: 1475 [50, 19] --> 1400 [50, 18] --> 1324 [49, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:46.236NonePresentation Battle 17334: Execute action[32] (BattleOrderUniqueId: 519): UnitMove. EmpireIndex=0. UnitGuid=17491, DestTile=1324. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:46.236NonePresentation Battle 17334: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17491, DestTile=1475. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:46.236NonePresentation Battle 17334: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17491, DestTile=1400. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:46.236NonePresentation Battle 17334: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17491, DestTile=1324. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:48.157None[Sandbox] Process order. (Serial=197, Empire=0, Order=OrderBattleMove BattleGUID: 17334 BattleUnitGUID: 17489 AStarResults: 1550 [50, 20] --> 1474 [49, 19] --> 1399 [49, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:48.270NonePresentation Battle 17334: Execute action[33] (BattleOrderUniqueId: 520): UnitMove. EmpireIndex=0. UnitGuid=17489, DestTile=1399. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:48.271NonePresentation Battle 17334: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17489, DestTile=1550. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:48.271NonePresentation Battle 17334: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17489, DestTile=1474. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:48.271NonePresentation Battle 17334: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17489, DestTile=1399. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:48.327None[Sandbox] Process order. (Serial=198, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:48.327NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #519 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:36:48.337None[Sandbox] Process order. (Serial=199, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:48.470NonePresentation Battle 17334: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:49.289UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:50.322None[Sandbox] Process order. (Serial=200, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 520)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:50.322NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #520 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:36:50.332None[Sandbox] Process order. (Serial=201, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 520)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:50.470NonePresentation Battle 17334: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:50.705UIUnload UI texture 'LoadingScreen_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:52.830None[Sandbox] Process order. (Serial=202, Empire=0, Order=OrderBattleMove BattleGUID: 17334 BattleUnitGUID: 17490 AStarResults: 1551 [51, 20] --> 1475 [50, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:52.969NonePresentation Battle 17334: Execute action[36] (BattleOrderUniqueId: 521): UnitMove. EmpireIndex=0. UnitGuid=17490, DestTile=1475. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:52.970NonePresentation Battle 17334: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17490, DestTile=1551. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:52.970NonePresentation Battle 17334: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17490, DestTile=1475. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:53.372UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:53.373UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:53.373UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:54.374None[Sandbox] Process order. (Serial=203, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:54.375NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #521 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:36:54.384None[Sandbox] Process order. (Serial=204, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:54.487NonePresentation Battle 17334: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:56.129None[Sandbox] Process order. (Serial=205, Empire=0, Order=OrderBattleMove BattleGUID: 17334 BattleUnitGUID: 17490 AStarResults: 1474 [49, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:56.303NonePresentation Battle 17334: Execute action[38] (BattleOrderUniqueId: 522): UnitMove. EmpireIndex=0. UnitGuid=17490, DestTile=1474. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:56.303NonePresentation Battle 17334: Execute action[38] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17490, DestTile=1474. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:56.656UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:56.657UIUnload UI texture 'LoadingScreen_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:57.032None[Sandbox] Process order. (Serial=206, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 522)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:57.033NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #522 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:36:57.042None[Sandbox] Process order. (Serial=207, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 522)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:57.170NonePresentation Battle 17334: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:58.596None[Sandbox] Process order. (Serial=208, Empire=0, Order=OrderBattleSkill BattleGUID: 17334 AttackerGUID: 17490 TargetPosition: 1172 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:36:58.671NonePresentation Battle 17334: Execute action[40] (BattleOrderUniqueId: 523): UnitUseSkill. EmpireIndex=0. Attacker=17490 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:59.557NoneCan't find entity 13162 of ongoing task. Fails the task 2505.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:36:59.654NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

16:36:59.704NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

16:36:59.705NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

16:36:59.736NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

16:36:59.736NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

16:37:00.970NoneRelease presentation battle unit 17495

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:37:00.971NoneRelease presentation battle unit 17496

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:37:00.971NoneRelease presentation battle unit 17497

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:37:00.971NoneRelease presentation battle unit 17498

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:37:00.971NoneRelease presentation battle unit 17494

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:37:00.972NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 359, current data frame: 359) but different data length (remote: 10, local: 15)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:00.981None[Sandbox] Process order. (Serial=209, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 523)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:00.981NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #523 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:00.991None[Sandbox] Process order. (Serial=210, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 523)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:01.004NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

16:37:01.086NonePresentation Battle 17334: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:01.086NonePresentation Battle 17334: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:01.088NonePresentation Battle 17334: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:01.088NonePresentation Battle 17334: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:01.088NonePresentation Battle 17334: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:01.088NonePresentation Battle 17334: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:01.088NonePresentation Battle 17334: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:01.088NonePresentation Battle 17334: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:05.061None[Sandbox] Process order. (Serial=211, Empire=0, Order=OrderBattleMove BattleGUID: 17334 BattleUnitGUID: 17489 AStarResults: 1323 [48, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:05.170NonePresentation Battle 17334: Execute action[49] (BattleOrderUniqueId: 524): UnitMove. EmpireIndex=0. UnitGuid=17489, DestTile=1323. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:05.170NonePresentation Battle 17334: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17489, DestTile=1323. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:05.914None[Sandbox] Process order. (Serial=212, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:05.914NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #524 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:05.924None[Sandbox] Process order. (Serial=213, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:05.970NonePresentation Battle 17334: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:07.541None[Sandbox] Process order. (Serial=214, Empire=0, Order=OrderBattleMove BattleGUID: 17334 BattleUnitGUID: 17491 AStarResults: 1249 [49, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:07.669NonePresentation Battle 17334: Execute action[51] (BattleOrderUniqueId: 525): UnitMove. EmpireIndex=0. UnitGuid=17491, DestTile=1249. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:07.670NonePresentation Battle 17334: Execute action[51] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17491, DestTile=1249. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:08.443None[Sandbox] Process order. (Serial=215, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:08.444NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #525 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:08.454None[Sandbox] Process order. (Serial=216, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:08.570NonePresentation Battle 17334: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:11.555UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:11.713None[Sandbox] Process order. (Serial=217, Empire=0, Order=OrderBattleAttack BattleGUID: 17334 AttackerGUID: 17491 TargetPosition: 1174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:11.770NonePresentation Battle 17334: Execute action[53] (BattleOrderUniqueId: 526): UnitAttack. EmpireIndex=0. Attacker=17491 (health=0.88) Defender =17501 (health =0.18) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:15.129None[Sandbox] Process order. (Serial=218, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 526)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:15.129NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #526 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:15.141None[Sandbox] Process order. (Serial=219, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 526)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:15.303NonePresentation Battle 17334: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:15.303NonePresentation Battle 17334: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:18.698None[Sandbox] Process order. (Serial=220, Empire=0, Order=OrderBattleMove BattleGUID: 17334 BattleUnitGUID: 17492 AStarResults: 1476 [51, 19] --> 1401 [51, 18] --> 1400 [50, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:18.804NonePresentation Battle 17334: Execute action[56] (BattleOrderUniqueId: 527): UnitMove. EmpireIndex=0. UnitGuid=17492, DestTile=1400. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:18.804NonePresentation Battle 17334: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17492, DestTile=1476. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:18.804NonePresentation Battle 17334: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17492, DestTile=1401. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:18.804NonePresentation Battle 17334: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17492, DestTile=1400. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:20.895None[Sandbox] Process order. (Serial=221, Empire=0, Order=OrderBattleAttack BattleGUID: 17334 AttackerGUID: 17492 TargetPosition: 1174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:20.986NonePresentation Battle 17334: Execute action[57] (BattleOrderUniqueId: 528): UnitAttack. EmpireIndex=0. Attacker=17492 (health=1.00) Defender =17501 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:21.195None[Sandbox] Process order. (Serial=222, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 527)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:21.196NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #527 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:21.206None[Sandbox] Process order. (Serial=223, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 527)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:21.303NonePresentation Battle 17334: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:23.662None[Sandbox] Process order. (Serial=224, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 528)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:23.662NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #528 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:23.672None[Sandbox] Process order. (Serial=225, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 528)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:23.687NoneRelease presentation battle unit 17501

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:37:23.786NonePresentation Battle 17334: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:23.787NonePresentation Battle 17334: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:24.988UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:25.063None[Sandbox] Process order. (Serial=226, Empire=0, Order=OrderBattleMove BattleGUID: 17334 BattleUnitGUID: 17493 AStarResults: 1625 [50, 21] --> 1550 [50, 20] --> 1474 [49, 19] --> 1399 [49, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:25.171NonePresentation Battle 17334: Execute action[61] (BattleOrderUniqueId: 529): UnitMove. EmpireIndex=0. UnitGuid=17493, DestTile=1399. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:25.171NonePresentation Battle 17334: Execute action[61] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17493, DestTile=1625. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:25.171NonePresentation Battle 17334: Execute action[61] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17493, DestTile=1550. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:25.171NonePresentation Battle 17334: Execute action[61] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17493, DestTile=1474. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:25.172NonePresentation Battle 17334: Execute action[61] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17493, DestTile=1399. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:28.081None[Sandbox] Process order. (Serial=227, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 529)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:28.081NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #529 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:28.092None[Sandbox] Process order. (Serial=228, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 529)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:28.187NonePresentation Battle 17334: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:31.179None[Sandbox] Process order. (Serial=229, Empire=0, Order=OrderBattleAttack BattleGUID: 17334 AttackerGUID: 17493 TargetPosition: 1172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:31.270NonePresentation Battle 17334: Execute action[63] (BattleOrderUniqueId: 530): UnitAttack. EmpireIndex=0. Attacker=17493 (health=1.00) Defender =17499 (health =0.68) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:32.642None[Sandbox] Process order. (Serial=230, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 530)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:32.642NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #530 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:32.652None[Sandbox] Process order. (Serial=231, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 530)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:32.786NonePresentation Battle 17334: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:32.788NonePresentation Battle 17334: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:36.793None[Sandbox] Process order. (Serial=232, Empire=0, Order=OrderBattleEndRound BattleGUID: 17334 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:36.793NoneBattle 17334: change state From ContenderRound to ContenderRoundAcknowledge. 52s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:37:36.887NonePresentation Battle 17334: Execute action[66] (BattleOrderUniqueId: 531): UnitEndTurn. EmpireIndex=0. UnitGuid=17489. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:36.887NonePresentation Battle 17334: Execute action[67] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:36.894None[Sandbox] Process order. (Serial=233, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 531)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:36.894NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #531 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:36.903None[Sandbox] Process order. (Serial=234, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 531)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:36.937NonePresentation Battle 17334: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:36.938NonePresentation Battle 17334: Execute action[69] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:36.938NonePresentation Battle 17334: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:36.938NonePresentation Battle 17334: Execute action[71] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:36.938NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:37:36.943None[Sandbox] Process order. (Serial=235, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17334, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:36.943NoneBattle 17334: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:37:36.970NonePresentation Battle 17334: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:37.088NonePresentation Battle 17334: Execute action[73] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:37.088NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:37:37.088NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=13162.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.079None[Sandbox] Process order. (Serial=236, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17334, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:39.079NoneBattle 17334: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:37:39.237NonePresentation Battle 17334: Execute action[74] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.237NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:37:39.411None[Sandbox] Process order. (Serial=237, Empire=2, Order=OrderBattleMoveAndSkill BattleGUID: 17334 AttackerGUID: 17499 TargetPosition: 1323 skillInvolved: 0 IgnoreFoW: True AStarResults: 1172 [47, 15] --> 1248 [48, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:39.536NonePresentation Battle 17334: Execute action[75] (BattleOrderUniqueId: 532): UnitMoveAndUseSkill. EmpireIndex=2. Attacker=17499, DestTile=1248/1248 (health=0.68), EmpireIndex=2 Defender =17491 (health =0.74). (isTopAction: True, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.537NonePresentation Battle 17334: Execute action[75] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=17499, DestTile=1248. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.537NonePresentation Battle 17334: Execute action[75] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17499, DestTile=1248. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.537NonePresentation Battle 17334: Execute action[75] (BattleOrderUniqueId: 532): UnitUseSkill. EmpireIndex=2. Attacker=17499 (health=0.68). (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.580None[Sandbox] Process order. (Serial=238, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 17334 AttackerGUID: 17502 TargetPosition: 1249 IgnoreFoW: True AStarResults: 1023 [48, 13] --> 1099 [49, 14] --> 1174 [49, 15] --> 1250 [50, 16] --> 1324 [49, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:39.689None[Sandbox] Process order. (Serial=239, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 17334 AttackerGUID: 17500 TargetPosition: 1323 IgnoreFoW: True AStarResults: 1098 [48, 14] --> 1173 [48, 15] --> 1249 [49, 16] --> 1323 [48, 17] --> 1398 [48, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:39.719NonePresentation Battle 17334: Execute action[76] (BattleOrderUniqueId: 533): UnitMoveAndAttack. EmpireIndex=2. Attacker=17502, DestTile=1324/1324 (health=0.81), Defender =17491 (health =0.64). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.719NonePresentation Battle 17334: Execute action[76] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=17502, DestTile=1324. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.719NonePresentation Battle 17334: Execute action[76] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17502, DestTile=1099. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.719NonePresentation Battle 17334: Execute action[76] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17502, DestTile=1174. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.719NonePresentation Battle 17334: Execute action[76] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17502, DestTile=1250. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.719NonePresentation Battle 17334: Execute action[76] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17502, DestTile=1324. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.719NonePresentation Battle 17334: Execute action[76] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=2 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.719NonePresentation Battle 17334: Execute action[76] (BattleOrderUniqueId: 533): UnitAttack. EmpireIndex=2. Attacker=17502 (health=0.81) Defender =17491 (health =0.64) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.760None[Sandbox] Process order. (Serial=240, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 17334 AttackerGUID: 17503 TargetPosition: 1323 IgnoreFoW: True AStarResults: 1021 [46, 13] --> 1097 [47, 14] --> 1172 [47, 15] --> 1247 [47, 16] --> 1322 [47, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:39.761NoneBattle 17334: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:37:39.803NonePresentation Battle 17334: Execute action[77] (BattleOrderUniqueId: 534): UnitMoveAndAttack. EmpireIndex=2. (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.803NonePresentation Battle 17334: Execute action[77] (BattleOrderUniqueId: 534): UnitMove. EmpireIndex=2. UnitGuid=17500, DestTile=1398. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.803NonePresentation Battle 17334: Execute action[77] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17500, DestTile=1173. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.803NonePresentation Battle 17334: Execute action[77] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17500, DestTile=1249. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.803NonePresentation Battle 17334: Execute action[77] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17500, DestTile=1323. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.803NonePresentation Battle 17334: Execute action[77] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=2 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.803NonePresentation Battle 17334: Execute action[77] (BattleOrderUniqueId: 534): OpportunityAttack. EmpireIndex=0. Attacker=17491 (health=0.64), Defender=17500 (health=0.00). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.803NonePresentation Battle 17334: Execute action[77] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17500, DestTile=1398. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.887NonePresentation Battle 17334: Execute action[78] (BattleOrderUniqueId: 535): UnitMoveAndAttack. EmpireIndex=2. Attacker=17503, DestTile=1322/1322 (health=0.76), Defender =17489 (health =0.53). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.887NonePresentation Battle 17334: Execute action[78] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=17503, DestTile=1322. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.887NonePresentation Battle 17334: Execute action[78] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17503, DestTile=1097. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.887NonePresentation Battle 17334: Execute action[78] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17503, DestTile=1172. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.887NonePresentation Battle 17334: Execute action[78] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17503, DestTile=1247. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.887NonePresentation Battle 17334: Execute action[78] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17503, DestTile=1322. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.887NonePresentation Battle 17334: Execute action[78] (BattleOrderUniqueId: 535): UnitAttack. EmpireIndex=2. Attacker=17503 (health=0.76) Defender =17489 (health =0.53) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:39.887NonePresentation Battle 17334: Execute action[79] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:43.732None[Sandbox] Process order. (Serial=241, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 532)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:43.732NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #532 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:43.742None[Sandbox] Process order. (Serial=242, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 532)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:46.305UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:49.339UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:50.463None[Sandbox] Process order. (Serial=243, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 533)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:50.463NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #533 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:50.474None[Sandbox] Process order. (Serial=244, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 533)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:55.096None[Sandbox] Process order. (Serial=245, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 534)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:55.096NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #534 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:55.106None[Sandbox] Process order. (Serial=246, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 534)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:55.120NoneRelease presentation battle unit 17500

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:37:55.376None[Sandbox] Process order. (Serial=247, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 535)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:55.376NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #535 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:37:55.387None[Sandbox] Process order. (Serial=248, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 535)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:55.403NonePresentation Battle 17334: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.404NonePresentation Battle 17334: Execute action[81] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.404NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:37:55.404NonePresentation Battle 17334: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.404NonePresentation Battle 17334: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.404NonePresentation Battle 17334: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.404NonePresentation Battle 17334: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.404NonePresentation Battle 17334: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.404NonePresentation Battle 17334: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.405NonePresentation Battle 17334: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.405NonePresentation Battle 17334: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.406None[Sandbox] Process order. (Serial=249, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17334, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:55.406NoneBattle 17334: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 15s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:37:55.503NonePresentation Battle 17334: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.503NonePresentation Battle 17334: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.503NonePresentation Battle 17334: Execute action[92] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.503NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:37:55.504NonePresentation Battle 17334: Execute action[93] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:55.504NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:37:55.504NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=13162.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:57.472None[Sandbox] Process order. (Serial=250, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17334, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:37:57.472NoneBattle 17334: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:37:57.473UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:37:57.587NonePresentation Battle 17334: Execute action[94] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:37:57.587NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:38:00.748None[Sandbox] Process order. (Serial=251, Empire=0, Order=OrderBattleSkill BattleGUID: 17334 AttackerGUID: 17489 TargetPosition: 1249 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:00.805NonePresentation Battle 17334: Execute action[95] (BattleOrderUniqueId: 536): UnitUseSkill. EmpireIndex=0. Attacker=17489 (health=0.53). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:02.975None[Sandbox] Process order. (Serial=252, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 536)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:02.976NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #536 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:38:02.986None[Sandbox] Process order. (Serial=253, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 536)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:03.103NonePresentation Battle 17334: Execute action[96] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:03.103NonePresentation Battle 17334: Execute action[97] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:04.060None[Sandbox] Process order. (Serial=254, Empire=0, Order=OrderBattleAttack BattleGUID: 17334 AttackerGUID: 17491 TargetPosition: 1248)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:04.187NonePresentation Battle 17334: Execute action[98] (BattleOrderUniqueId: 537): UnitAttack. EmpireIndex=0. Attacker=17491 (health=0.64) Defender =17499 (health =0.21) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:05.890UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:38:07.007None[Sandbox] Process order. (Serial=255, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 537)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:07.008NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #537 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:38:07.017None[Sandbox] Process order. (Serial=256, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 537)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:07.105NonePresentation Battle 17334: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:07.105NonePresentation Battle 17334: Execute action[100] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:07.108None[Sandbox] Process order. (Serial=257, Empire=0, Order=OrderBattleAttack BattleGUID: 17334 AttackerGUID: 17490 TargetPosition: 1248)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:07.187NonePresentation Battle 17334: Execute action[101] (BattleOrderUniqueId: 538): UnitAttack. EmpireIndex=0. Attacker=17490 (health=1.00) Defender =17499 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:09.374None[Sandbox] Process order. (Serial=258, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:09.374NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #538 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:38:09.384None[Sandbox] Process order. (Serial=259, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:09.387NoneRelease presentation battle unit 17499

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:38:09.487NonePresentation Battle 17334: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:09.488NonePresentation Battle 17334: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:13.871NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item038/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

16:38:13.871NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item038/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

16:38:16.432None[Sandbox] Process order. (Serial=260, Empire=0, Order=OrderBattleAttack BattleGUID: 17334 AttackerGUID: 17493 TargetPosition: 1324)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:16.487NonePresentation Battle 17334: Execute action[104] (BattleOrderUniqueId: 539): UnitAttack. EmpireIndex=0. Attacker=17493 (health=1.00) Defender =17502 (health =0.07) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:17.972UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:18.246None[Sandbox] Process order. (Serial=261, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 539)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:18.247NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #539 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:38:18.256None[Sandbox] Process order. (Serial=262, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 539)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:18.290NoneIssue with audio readback : audio sources doesn't match particule infos.

Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:18.437NonePresentation Battle 17334: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:18.438NonePresentation Battle 17334: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:19.690None[Sandbox] Process order. (Serial=263, Empire=0, Order=OrderBattleAttack BattleGUID: 17334 AttackerGUID: 17492 TargetPosition: 1324)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:19.691NoneBattle 17334: change state From ContenderRound to ContenderRoundAcknowledge. 22s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:38:19.837NonePresentation Battle 17334: Execute action[107] (BattleOrderUniqueId: 540): UnitAttack. EmpireIndex=0. Attacker=17492 (health=1.00) Defender =17502 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:19.838NonePresentation Battle 17334: Execute action[108] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:23.216None[Sandbox] Process order. (Serial=264, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 540)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:23.216NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #540 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:38:23.226None[Sandbox] Process order. (Serial=265, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 540)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:23.236NonePresentation Battle 17334: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:23.237NonePresentation Battle 17334: Execute action[110] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:23.237NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:38:23.237NoneRelease presentation battle unit 17502

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:38:23.238NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 488, current data frame: 488) but different data length (remote: 6, local: 7)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:23.246None[Sandbox] Process order. (Serial=266, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17334, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:23.246NoneBattle 17334: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:38:23.304NonePresentation Battle 17334: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:23.305NonePresentation Battle 17334: Execute action[112] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:23.305NonePresentation Battle 17334: Execute action[113] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:23.305NonePresentation Battle 17334: Execute action[114] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:23.305NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:38:23.305NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=13162.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:25.291None[Sandbox] Process order. (Serial=267, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17334, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:25.291NoneBattle 17334: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:38:25.342None[Sandbox] Process order. (Serial=268, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 17334 AttackerGUID: 17503 TargetPosition: 1474 IgnoreFoW: True AStarResults: 1322 [47, 17] --> 1397 [47, 18] --> 1398 [48, 18] --> 1473 [48, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:25.343NoneBattle 17334: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:38:25.404NonePresentation Battle 17334: Execute action[115] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:25.404NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:38:25.404NonePresentation Battle 17334: Execute action[116] (BattleOrderUniqueId: 541): UnitMoveAndAttack. EmpireIndex=2. Attacker=17503, DestTile=1473/1473 (health=0.76), Defender =17490 (health =0.94). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:25.404NonePresentation Battle 17334: Execute action[116] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=17503, DestTile=1473. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:25.404NonePresentation Battle 17334: Execute action[116] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17503, DestTile=1397. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:25.404NonePresentation Battle 17334: Execute action[116] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17503, DestTile=1398. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:25.404NonePresentation Battle 17334: Execute action[116] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=2 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:25.404NonePresentation Battle 17334: Execute action[116] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=17503, DestTile=1473. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:25.404NonePresentation Battle 17334: Execute action[116] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=2 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:25.404NonePresentation Battle 17334: Execute action[116] (BattleOrderUniqueId: 541): UnitAttack. EmpireIndex=2. Attacker=17503 (health=0.76) Defender =17490 (health =0.94) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:25.404NonePresentation Battle 17334: Execute action[117] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:31.711None[Sandbox] Process order. (Serial=269, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 541)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:31.711NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #541 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:38:31.721None[Sandbox] Process order. (Serial=270, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 541)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:31.737NonePresentation Battle 17334: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:31.737NonePresentation Battle 17334: Execute action[119] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:31.737NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:38:31.741None[Sandbox] Process order. (Serial=271, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17334, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:31.741NoneBattle 17334: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:38:31.803NonePresentation Battle 17334: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:31.804NonePresentation Battle 17334: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:31.804NonePresentation Battle 17334: Execute action[122] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:31.804NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:38:31.804NonePresentation Battle 17334: Execute action[123] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:31.804NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:38:31.804NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=13162.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:33.814None[Sandbox] Process order. (Serial=272, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17334, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:33.814NoneBattle 17334: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:38:33.920NonePresentation Battle 17334: Execute action[124] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:33.921NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:38:34.897None[Sandbox] Process order. (Serial=273, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 17334 AttackerGUID: 17489 TargetPosition: 1473 IgnoreFoW: False AStarResults: 1398 [48, 18] --> 1473 [48, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:34.898NoneBattle 17334: change state From ContenderRound to ContenderRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:38:35.021NonePresentation Battle 17334: Execute action[125] (BattleOrderUniqueId: 542): UnitMoveAndAttack. EmpireIndex=0. Attacker=17489, DestTile=1398/1398 (health=0.53), Defender =17503 (health =0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:35.021NonePresentation Battle 17334: Execute action[125] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=17489, DestTile=1398. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:35.021NonePresentation Battle 17334: Execute action[125] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17489, DestTile=1398. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:35.021NonePresentation Battle 17334: Execute action[125] (BattleOrderUniqueId: 542): UnitAttack. EmpireIndex=0. Attacker=17489 (health=0.53) Defender =17503 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:35.021NonePresentation Battle 17334: Execute action[126] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:35.021NonePresentation Battle 17334: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:38:35.028None[Sandbox] Process order. (Serial=274, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 17334, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:35.787NoneCan't find entity 7802 of ongoing task. Fails the task 1805.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.498None[Sandbox] Process order. (Serial=275, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 542)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:39.498NoneBattle 17334: ServerUpdate receive all acknowledges for BattleOrderIndex #542 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

16:38:39.509None[Sandbox] Process order. (Serial=276, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 17334, BattleOrderUniqueId: 542)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:39.509NoneBattle 17334: change state From ContenderRoundAcknowledge to Result. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:38:39.509NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

16:38:39.509NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

16:38:39.510NoneBattle 17334: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:38:39.520NoneRelease presentation battle unit 17503

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:38:39.637NonePresentation Battle 17334: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[128] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[129] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[130] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[131] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[131] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=17489, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[131] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17489, DestTile=1399. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[131] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17489, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[131] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=17491, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[131] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17491, DestTile=1324. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[131] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17491, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[131] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=17490, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[131] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17490, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[131] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=17493, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.638NonePresentation Battle 17334: Execute action[131] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=17493, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.639NonePresentation Battle 17334: Execute action[132] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:39.646NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

16:38:39.648UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:38:39.648None[Sandbox] Process order. (Serial=277, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 17334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:39.648NoneBattle 17334: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:38:39.650NonePrevented Proxy creation for Entity #12907 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:38:39.651NonePrevented Proxy creation for Entity #13045 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:38:39.651NonePrevented Proxy creation for Entity #15951 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:38:39.651NonePrevented Proxy creation for Entity #12558 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:38:39.651NonePrevented Proxy creation for Entity #7506 (HeroUnit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:38:39.652NonePrevented Proxy creation for Entity #14363 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:38:39.652NonePrevented Proxy creation for Entity #13161 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:38:39.652NonePrevented Proxy creation for Entity #13286 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:38:39.653NonePrevented Proxy creation for Entity #13685 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:38:39.653NonePrevented Proxy creation for Entity #13695 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:38:39.653NonePrevented Proxy creation for Entity #13162 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:38:39.677UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:38:39.677UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:38:39.677UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:38:39.677UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:38:39.721NonePresentation Battle 17334: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:38:39.722NoneRelease presentation battle unit 17493

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:38:39.722NoneRelease presentation battle unit 17492

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:38:39.722NoneRelease presentation battle unit 17490

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:38:39.722NoneRelease presentation battle unit 17491

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:38:39.722NoneRelease presentation battle unit 17489

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:38:40.874None[Sandbox] Process order. (Serial=278, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 155, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:38:40.874NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

16:38:40.991UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:38:44.276UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:38:49.637None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

16:38:57.005UIUnload UI texture 'Hero_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:38:57.706UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:01.700None[Sandbox] Process order. (Serial=279, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:01.701UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:39:06.810NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

16:39:11.612None[Sandbox] Process order. (Serial=280, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:11.733None[Sandbox] Process order. (Serial=281, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:11.733None[Sandbox] Process order. (Serial=282, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:11.805NonePrevented Proxy creation for Entity #9047 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:39:12.199None[Sandbox] Process order. (Serial=283, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 08:39:12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:12.209None[Sandbox] Process order. (Serial=284, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=7848,EmpireIndex=1 TimePlayed=7848,EmpireIndex=2 TimePlayed=7848,EmpireIndex=3 TimePlayed=7848)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:12.301NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:12.302None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:12.302None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:12.337NonePresentation Battle 17021: Execute action[6] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:14.246NoneCan't find entity 17019 of ongoing task. Fails the task 3113.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:14.255None[Sandbox] Process order. (Serial=285, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.256None[Sandbox] Process order. (Serial=286, Empire=1, Order=OrderBuyResource ResourceType: Resource02, Quantity: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.257None[Sandbox] Process order. (Serial=287, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5194, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.258None[Sandbox] Process order. (Serial=288, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.275None[Sandbox] Process order. (Serial=289, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='549 [24, 7] --> 475 [25, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.275None[Sandbox] Process order. (Serial=290, Empire=1, Order=OrderGoTo Entity=#15956, AdditionalFlags='IgnoreFogOfWar', Path='850 [25, 11] --> 851 [26, 11] --> 852 [27, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.276None[Sandbox] Process order. (Serial=291, Empire=1, Order=OrderGoTo Entity=#17019, AdditionalFlags='IgnoreFogOfWar', Path='1373 [23, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.285None[Sandbox] Process order. (Serial=292, Empire=1, Order=OrderContinueGotoAction Action=2786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.286None[Sandbox] Process order. (Serial=293, Empire=1, Order=OrderContinueGotoAction Action=2785)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.286None[Sandbox] Process order. (Serial=294, Empire=1, Order=OrderContinueGotoAction Action=2784)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.301NoneCan't find entity 15278 of ongoing task. Fails the task 2782.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:14.302NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:14.303None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:14.303None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:14.315None[Sandbox] Process order. (Serial=295, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.315None[Sandbox] Process order. (Serial=296, Empire=2, Order=OrderSellResource ResourceType: Resource02, Quantity: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.335None[Sandbox] Process order. (Serial=297, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46] --> 3401 [26, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.336None[Sandbox] Process order. (Serial=298, Empire=2, Order=OrderGoTo Entity=#15961, AdditionalFlags='IgnoreFogOfWar', Path='2222 [47, 29] --> 2147 [47, 28] --> 2072 [47, 27] --> 1997 [47, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.344None[Sandbox] Process order. (Serial=299, Empire=2, Order=OrderContinueGotoAction Action=2788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.345None[Sandbox] Process order. (Serial=300, Empire=2, Order=OrderContinueGotoAction Action=2787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.345None[Sandbox] Process order. (Serial=301, Empire=2, Order=OrderGoTo Entity=#15810, AdditionalFlags='IgnoreFogOfWar', Path='2898 [48, 38] --> 2897 [47, 38] --> 2896 [46, 38] --> 2970 [45, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.346None[Sandbox] Process order. (Serial=302, Empire=2, Order=OrderGoTo Entity=#15278, AdditionalFlags='IgnoreFogOfWar', Path='2898 [48, 38] --> 2823 [48, 37] --> 2748 [48, 36] --> 2673 [48, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.356None[Sandbox] Process order. (Serial=303, Empire=2, Order=OrderContinueGotoAction Action=2790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.356None[Sandbox] Process order. (Serial=304, Empire=2, Order=OrderContinueGotoAction Action=2789)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.395None[Sandbox] Process order. (Serial=305, Empire=3, Order=OrderGoTo Entity=#16174, AdditionalFlags='IgnoreFogOfWar', Path='3474 [24, 46] --> 3548 [23, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.396None[Sandbox] Process order. (Serial=306, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='3096 [21, 41] --> 3172 [22, 42] --> 3247 [22, 43] --> 3323 [23, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.396None[Sandbox] Process order. (Serial=307, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='3178 [28, 42] --> 3253 [28, 43] --> 3329 [29, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.404None[Sandbox] Process order. (Serial=308, Empire=3, Order=OrderContinueGotoAction Action=2793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.404None[Sandbox] Process order. (Serial=309, Empire=3, Order=OrderContinueGotoAction Action=2792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.405None[Sandbox] Process order. (Serial=310, Empire=3, Order=OrderContinueGotoAction Action=2791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.405None[Sandbox] Process order. (Serial=311, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='3477 [27, 46] --> 3401 [26, 45] --> 3326 [26, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.415None[Sandbox] Process order. (Serial=312, Empire=3, Order=OrderContinueGotoAction Action=2794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.435None[Sandbox] Process order. (Serial=313, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3053 [53, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.445None[Sandbox] Process order. (Serial=314, Empire=7, Order=OrderContinueGotoAction Action=2795)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.456None[Sandbox] Process order. (Serial=315, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1917 [42, 25] --> 1992 [42, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.464None[Sandbox] Process order. (Serial=316, Empire=18, Order=OrderContinueGotoAction Action=2796)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.476None[Sandbox] Process order. (Serial=317, Empire=23, Order=OrderGoTo Entity=#16160, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11] --> 789 [39, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.486None[Sandbox] Process order. (Serial=318, Empire=23, Order=OrderContinueGotoAction Action=2797)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.495None[Sandbox] Process order. (Serial=319, Empire=26, Order=OrderGoTo Entity=#17011, AdditionalFlags='IgnoreFogOfWar', Path='492 [42, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.506None[Sandbox] Process order. (Serial=320, Empire=26, Order=OrderContinueGotoAction Action=2798)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.526None[Sandbox] Process order. (Serial=321, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3333 [33, 44] --> 3332 [32, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.535None[Sandbox] Process order. (Serial=322, Empire=32, Order=OrderContinueGotoAction Action=2799)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.555None[Sandbox] Process order. (Serial=323, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1320 [45, 17] --> 1395 [45, 18] --> 1470 [45, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.565None[Sandbox] Process order. (Serial=324, Empire=39, Order=OrderContinueGotoAction Action=2800)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.575None[Sandbox] Process order. (Serial=325, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2332 [7, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.586None[Sandbox] Process order. (Serial=326, Empire=41, Order=OrderContinueGotoAction Action=2801)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.606None[Sandbox] Process order. (Serial=327, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2247 [72, 29] --> 2173 [73, 28] --> 2097 [72, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.616None[Sandbox] Process order. (Serial=328, Empire=53, Order=OrderContinueGotoAction Action=2802)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.627None[Sandbox] Process order. (Serial=329, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3718 [43, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.636None[Sandbox] Process order. (Serial=330, Empire=61, Order=OrderContinueGotoAction Action=2803)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.656None[Sandbox] Process order. (Serial=331, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.666None[Sandbox] Process order. (Serial=332, Empire=64, Order=OrderContinueGotoAction Action=2804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.686None[Sandbox] Process order. (Serial=333, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='2818 [43, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.697None[Sandbox] Process order. (Serial=334, Empire=66, Order=OrderContinueGotoAction Action=2805)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.716None[Sandbox] Process order. (Serial=335, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1729 [4, 23] --> 1804 [4, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.725None[Sandbox] Process order. (Serial=336, Empire=75, Order=OrderContinueGotoAction Action=2806)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.736None[Sandbox] Process order. (Serial=337, Empire=77, Order=OrderGoTo Entity=#15486, AdditionalFlags='IgnoreFogOfWar', Path='3561 [36, 47] --> 3486 [36, 46] --> 3410 [35, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.746None[Sandbox] Process order. (Serial=338, Empire=77, Order=OrderContinueGotoAction Action=2807)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.756None[Sandbox] Process order. (Serial=339, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3640 [40, 48] --> 3715 [40, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.766None[Sandbox] Process order. (Serial=340, Empire=78, Order=OrderContinueGotoAction Action=2808)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.776None[Sandbox] Process order. (Serial=341, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='796 [46, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.786None[Sandbox] Process order. (Serial=342, Empire=83, Order=OrderContinueGotoAction Action=2809)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.810NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:14.810None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:14.811None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:14.957None[Sandbox] Process order. (Serial=343, Empire=1, Order=OrderContinueGotoAction Action=2785)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:14.960None[Sandbox] Process order. (Serial=344, Empire=1, Order=OrderContinueGotoAction Action=2784)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.003NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:15.004None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:15.004None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:15.018None[Sandbox] Process order. (Serial=345, Empire=2, Order=OrderContinueGotoAction Action=2788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.019None[Sandbox] Process order. (Serial=346, Empire=2, Order=OrderContinueGotoAction Action=2787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.038None[Sandbox] Process order. (Serial=347, Empire=2, Order=OrderContinueGotoAction Action=2790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.039None[Sandbox] Process order. (Serial=348, Empire=2, Order=OrderContinueGotoAction Action=2789)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.078None[Sandbox] Process order. (Serial=349, Empire=3, Order=OrderContinueGotoAction Action=2793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.079None[Sandbox] Process order. (Serial=350, Empire=3, Order=OrderContinueGotoAction Action=2792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.080None[Sandbox] Process order. (Serial=351, Empire=3, Order=OrderContinueGotoAction Action=2791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.098None[Sandbox] Process order. (Serial=352, Empire=3, Order=OrderContinueGotoAction Action=2794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.137None[Sandbox] Process order. (Serial=353, Empire=18, Order=OrderContinueGotoAction Action=2796)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.158None[Sandbox] Process order. (Serial=354, Empire=23, Order=OrderContinueGotoAction Action=2797)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.238None[Sandbox] Process order. (Serial=355, Empire=39, Order=OrderContinueGotoAction Action=2800)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.288None[Sandbox] Process order. (Serial=356, Empire=53, Order=OrderContinueGotoAction Action=2802)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.338None[Sandbox] Process order. (Serial=357, Empire=64, Order=OrderContinueGotoAction Action=2804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.398None[Sandbox] Process order. (Serial=358, Empire=75, Order=OrderContinueGotoAction Action=2806)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.418None[Sandbox] Process order. (Serial=359, Empire=77, Order=OrderContinueGotoAction Action=2807)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.629None[Sandbox] Process order. (Serial=360, Empire=1, Order=OrderContinueGotoAction Action=2785)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.659None[Sandbox] Process order. (Serial=361, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 156, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.660None[Sandbox] Process order. (Serial=362, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 156, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.689None[Sandbox] Process order. (Serial=363, Empire=2, Order=OrderContinueGotoAction Action=2788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.708None[Sandbox] Process order. (Serial=364, Empire=2, Order=OrderContinueGotoAction Action=2790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.708None[Sandbox] Process order. (Serial=365, Empire=2, Order=OrderContinueGotoAction Action=2789)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.748None[Sandbox] Process order. (Serial=366, Empire=3, Order=OrderContinueGotoAction Action=2793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.749None[Sandbox] Process order. (Serial=367, Empire=3, Order=OrderContinueGotoAction Action=2792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:15.958None[Sandbox] Process order. (Serial=368, Empire=53, Order=OrderContinueGotoAction Action=2802)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.361None[Sandbox] Process order. (Serial=369, Empire=2, Order=OrderContinueGotoAction Action=2788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.380None[Sandbox] Process order. (Serial=370, Empire=2, Order=OrderContinueGotoAction Action=2790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.421None[Sandbox] Process order. (Serial=371, Empire=3, Order=OrderContinueGotoAction Action=2792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.432NoneThe AI synchronization took 1226 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:39:16.475NoneCan't find entity 17508 of ongoing task. Fails the task 3219.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:16.491None[Sandbox] Process order. (Serial=372, Empire=1, Order=OrderParley ArmyGUID: #7806 StopAction=False Action=0 at 399 [24, 5])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.592NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_Start, Variable=DiverseCity, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:16.595NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:16.596None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:16.596None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:16.606NoneSame QuestPinSubset Snapshot Frame (previous frame: 605, current data frame: 605) but different data length (remote: 47, local: 46)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:16.610None[Sandbox] Process order. (Serial=373, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #17508 TargetArmyGUID: #17019 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.611NonePrevented Proxy creation for Entity #17508 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:39:16.620None[Sandbox] Process order. (Serial=374, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='781 [31, 10] --> 706 [31, 9] --> 707 [32, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.621None[Sandbox] Process order. (Serial=375, Empire=1, Order=OrderGoTo Entity=#16186, AdditionalFlags='IgnoreFogOfWar', Path='1000 [25, 13] --> 926 [26, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.631None[Sandbox] Process order. (Serial=376, Empire=1, Order=OrderContinueGotoAction Action=2811)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.632None[Sandbox] Process order. (Serial=377, Empire=1, Order=OrderContinueGotoAction Action=2810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.681None[Sandbox] Process order. (Serial=378, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #12325 TargetArmyGUID: #15810 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.681NonePrevented Proxy creation for Entity #12325 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:39:16.682None[Sandbox] Process order. (Serial=379, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3401 [26, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.682None[Sandbox] Process order. (Serial=380, Empire=2, Order=OrderGoTo Entity=#15962, AdditionalFlags='IgnoreFogOfWar', Path='3119 [44, 41] --> 3045 [45, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.691None[Sandbox] Process order. (Serial=381, Empire=2, Order=OrderContinueGotoAction Action=2813)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.692None[Sandbox] Process order. (Serial=382, Empire=2, Order=OrderContinueGotoAction Action=2812)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.705NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:16.705None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:16.706None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:16.775None[Sandbox] Process order. (Serial=383, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:16.775None[Sandbox] Process order. (Serial=384, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:17.222NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:39:17.304None[Sandbox] Process order. (Serial=385, Empire=1, Order=OrderContinueGotoAction Action=2811)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:17.306None[Sandbox] Process order. (Serial=386, Empire=1, Order=OrderContinueGotoAction Action=2810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:17.365None[Sandbox] Process order. (Serial=387, Empire=2, Order=OrderContinueGotoAction Action=2813)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:17.985None[Sandbox] Process order. (Serial=388, Empire=1, Order=OrderContinueGotoAction Action=2810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.005NoneThe AI synchronization took 958 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:39:18.055None[Sandbox] Process order. (Serial=389, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.055None[Sandbox] Process order. (Serial=390, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 46, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.095None[Sandbox] Process order. (Serial=391, Empire=1, Order=OrderGoTo Entity=#17019, AdditionalFlags='IgnoreFogOfWar', Path='1297 [22, 17] --> 1223 [23, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.095None[Sandbox] Process order. (Serial=392, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='549 [24, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.105NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:18.105None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:18.105None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:18.109None[Sandbox] Process order. (Serial=393, Empire=1, Order=OrderContinueGotoAction Action=2815)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.110None[Sandbox] Process order. (Serial=394, Empire=1, Order=OrderContinueGotoAction Action=2814)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.124None[Sandbox] Process order. (Serial=395, Empire=2, Order=OrderEvolveUnit UnitGUID: 15492, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.135None[Sandbox] Process order. (Serial=396, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #15962 TargetArmyGUID: #15810 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.135NonePrevented Proxy creation for Entity #15962 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:39:18.155None[Sandbox] Process order. (Serial=397, Empire=2, Order=OrderGoTo Entity=#17510, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1997 [47, 26] --> 2072 [47, 27] --> 2148 [48, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.164None[Sandbox] Process order. (Serial=398, Empire=2, Order=OrderContinueGotoAction Action=2816)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.205NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:18.205None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:18.206None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:18.215None[Sandbox] Process order. (Serial=399, Empire=3, Order=OrderGoTo Entity=#16174, AdditionalFlags='IgnoreFogOfWar', Path='3549 [24, 47] --> 3625 [25, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.225None[Sandbox] Process order. (Serial=400, Empire=3, Order=OrderContinueGotoAction Action=2817)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.235None[Sandbox] Process order. (Serial=401, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.245None[Sandbox] Process order. (Serial=402, Empire=7, Order=OrderContinueGotoAction Action=2818)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.265None[Sandbox] Process order. (Serial=403, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1993 [43, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.275None[Sandbox] Process order. (Serial=404, Empire=18, Order=OrderContinueGotoAction Action=2819)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.285None[Sandbox] Process order. (Serial=405, Empire=23, Order=OrderGoTo Entity=#16160, AdditionalFlags='IgnoreFogOfWar', Path='788 [38, 10] --> 712 [37, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.295None[Sandbox] Process order. (Serial=406, Empire=23, Order=OrderContinueGotoAction Action=2820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.315None[Sandbox] Process order. (Serial=407, Empire=26, Order=OrderGoTo Entity=#17011, AdditionalFlags='IgnoreFogOfWar', Path='491 [41, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.324None[Sandbox] Process order. (Serial=408, Empire=26, Order=OrderContinueGotoAction Action=2821)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.355None[Sandbox] Process order. (Serial=409, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.366None[Sandbox] Process order. (Serial=410, Empire=41, Order=OrderContinueGotoAction Action=2822)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.385None[Sandbox] Process order. (Serial=411, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3719 [44, 49] --> 3645 [45, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.395None[Sandbox] Process order. (Serial=412, Empire=61, Order=OrderContinueGotoAction Action=2823)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.415None[Sandbox] Process order. (Serial=413, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.426None[Sandbox] Process order. (Serial=414, Empire=64, Order=OrderContinueGotoAction Action=2824)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.445None[Sandbox] Process order. (Serial=415, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='2894 [44, 38] --> 2969 [44, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.456None[Sandbox] Process order. (Serial=416, Empire=66, Order=OrderContinueGotoAction Action=2825)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.486None[Sandbox] Process order. (Serial=417, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='797 [47, 10] --> 872 [47, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.496None[Sandbox] Process order. (Serial=418, Empire=83, Order=OrderContinueGotoAction Action=2826)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.511NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:18.511None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:18.512None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:18.605NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:18.605None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:18.606None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:18.786None[Sandbox] Process order. (Serial=419, Empire=1, Order=OrderContinueGotoAction Action=2814)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.837None[Sandbox] Process order. (Serial=420, Empire=2, Order=OrderContinueGotoAction Action=2816)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.897None[Sandbox] Process order. (Serial=421, Empire=3, Order=OrderContinueGotoAction Action=2817)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:18.967None[Sandbox] Process order. (Serial=422, Empire=23, Order=OrderContinueGotoAction Action=2820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:19.128None[Sandbox] Process order. (Serial=423, Empire=66, Order=OrderContinueGotoAction Action=2825)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:19.167None[Sandbox] Process order. (Serial=424, Empire=83, Order=OrderContinueGotoAction Action=2826)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:19.205NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:19.205None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:19.205None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:19.509None[Sandbox] Process order. (Serial=425, Empire=2, Order=OrderContinueGotoAction Action=2816)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:19.520NoneThe AI synchronization took 775 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:39:19.569None[Sandbox] Process order. (Serial=426, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:19.604NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:19.605None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:19.605None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:19.639None[Sandbox] Process order. (Serial=427, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3327 [27, 44] --> 3328 [28, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:19.650None[Sandbox] Process order. (Serial=428, Empire=2, Order=OrderContinueGotoAction Action=2827)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:19.705NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:19.705None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:19.705None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:19.754NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:19.755NoneCreatePresentationBattlePreview attacker #4960, defender #17016, ticketnumber #126567.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:19.772None[Sandbox] Process order. (Serial=429, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:19.804NoneRequestAsyncOperation_Completed for ticket #126567.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:39:19.805NonePreparePresentationBattlePreview attacker #4960, defender #17016, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:39:19.805NoneRequestAsyncOperation_Dismissed for ticket #126567.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:39:19.809UILoading async UI texture 'Units__Large_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:39:20.323None[Sandbox] Process order. (Serial=430, Empire=2, Order=OrderContinueGotoAction Action=2827)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:20.335NoneThe AI synchronization took 453 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:39:20.583None[Sandbox] Process order. (Serial=431, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:20.594None[Sandbox] Process order. (Serial=432, Empire=41, Order=OrderContinueGotoAction Action=2828)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:20.664None[Sandbox] Process order. (Serial=433, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:22.954NoneKeepPresentationBattlePreviewDefenders for ticket #126567 with current ticket #126567.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:39:22.954NoneLockPresentationBattlePreview attacker #4960, defender #17016, battlePreviewId 126567

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:39:22.954NoneHidePresentationBattlePreview attacker #4960, defender #17016

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:39:22.959None[Sandbox] Process order. (Serial=434, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1401 [51, 18] --> 1326 [51, 17] --> 1252 [52, 16] --> 1176 [51, 15] --> 1102 [52, 14] --> 1026 [51, 13] --> 952 [52, 12]'. TargetGUID: 17016)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:22.968None[Sandbox] Process order. (Serial=435, Empire=0, Order=OrderContinueGotoAction Action=2829)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:23.059None[Sandbox] Process order. (Serial=436, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:23.640None[Sandbox] Process order. (Serial=437, Empire=0, Order=OrderContinueGotoAction Action=2829)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:24.311None[Sandbox] Process order. (Serial=438, Empire=0, Order=OrderContinueGotoAction Action=2829)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:24.984None[Sandbox] Process order. (Serial=439, Empire=0, Order=OrderContinueGotoAction Action=2829)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:25.657None[Sandbox] Process order. (Serial=440, Empire=0, Order=OrderContinueGotoAction Action=2829)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:25.661NoneThe AI synchronization took 2150 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:39:25.808None[Sandbox] Process order. (Serial=441, Empire=2, Order=OrderCreateBattle Attacker #15810 Target #13178 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:25.808NoneBattle 17511: Initialize battle with attacker 15810 (2970) and defender 13178 (2969).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.808NoneBattle 17511: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:39:25.808NoneBattle 17511: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

16:39:25.808NoneBattle 17511: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:39:25.809NoneBattle 17511: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:39:25.871NonePresentation Battle 17511: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.871NonePresentation Battle 17511: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.871NonePresentation Battle 17511: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:39:25.871NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.871NoneRestorePresentationBattlePreview created ticket #126648.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.871NonePresentation Battle 17511: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=15810, Group=Attacker, TileIndex=2970, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.872NonePresentation Battle 17511: Create participant 15810. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.872NonePresentation Battle 17511: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=66, Guid=13178, Group=Defender, TileIndex=2969, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.872NonePresentation Battle 17511: Create participant 13178. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.872NonePresentation Battle 17511: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=17020. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.872NonePresentation Battle 17511: Create participant 17020. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.872NonePresentation Battle 17511: An additional participant 17020 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

16:39:25.872NonePresentation Battle 17511: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.872NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

16:39:25.872NonePresentation Battle 17511: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.872NonePresentation Battle 17511: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:39:25.872NonePresentation Battle 17511: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=15810, Group=Attacker, TileIndex=2970, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.872NonePresentation Battle 17511: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=17020, Group=Attacker, TileIndex=3042, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:25.921NoneRequestRestoreAsyncOperation_Completed for ticket #126648.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:39:25.921NoneRestorePresentationBattlePreview skipped due to invalid battle #17511

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:39:25.921NoneRequestAsyncOperation_Dismissed for ticket #126648.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:39:26.051None[Sandbox] Process order. (Serial=442, Empire=2, Order=OrderBattleEngagement BattleGuid: 17511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:26.051NoneBattle 17511: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:39:26.051NoneBattle 17511: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:39:26.099NoneBattle 17511: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:39:26.154NonePresentation Battle 17511: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=66 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.154NonePresentation Battle 17511: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:39:26.154NonePresentation Battle 17511: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=66, Guid=13178, Group=Defender, TileIndex=2969, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.154NonePresentation Battle 17511: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.154NonePresentation Battle 17511: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.154NonePresentation Battle 17511: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=66, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.154NonePresentation Battle 17511: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.155NonePresentation Battle 17511: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.155NonePresentation Battle 17511: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=15810, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.155NoneInitialize presentation battle unit 17622 for unit 5994

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.155NoneInitialize presentation battle unit 17625 for unit 15265

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.157NoneInitialize presentation battle unit 17624 for unit 15718

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.204NoneInitialize presentation battle unit 17623 for unit 15812

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.207NoneInitialize presentation battle unit 17621 for unit 15811

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.237NonePresentation Battle 17511: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=17020, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.237NoneInitialize presentation battle unit 17626 for unit 12324

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.238NonePresentation Battle 17511: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=66, ParticipantGuid=13178, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.238NoneInitialize presentation battle unit 17630 for unit 13181

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.238NoneInitialize presentation battle unit 17629 for unit 13182

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.238NoneInitialize presentation battle unit 17628 for unit 13179

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.240NoneInitialize presentation battle unit 17627 for unit 13180

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.240NonePresentation Battle 17511: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.240NonePresentation Battle 17511: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.240NonePresentation Battle 17511: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.240NonePresentation Battle 17511: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:39:26.240NoneReleasePresentationBattlePreview attacker #15810, defender #13178

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.240NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.240NoneRestorePresentationBattlePreview created ticket #126659.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.241NonePresentation Battle 17511: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=66 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.241NonePresentation Battle 17511: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:39:26.241NonePresentation Battle 17511: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.270NoneRequestRestoreAsyncOperation_Completed for ticket #126659.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:39:26.270NoneRestorePresentationBattlePreview skipped due to ended battle #17511

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:39:26.270NoneRequestAsyncOperation_Dismissed for ticket #126659.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:39:26.339None[Sandbox] Process order. (Serial=443, Empire=2, Order=OrderBattleConfirmation BattleGUID: 17511 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:26.341None[AI] Battle 17511: Confirming battle for empire 66

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

16:39:26.350None[Sandbox] Process order. (Serial=444, Empire=66, Order=OrderBattleConfirmation BattleGUID: 17511 EmpireIndex: 66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:26.350NoneBattle 17511: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:39:26.351NoneBattle 17511: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:39:26.471NonePresentation Battle 17511: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.471NonePresentation Battle 17511: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=66 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.471NonePresentation Battle 17511: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.471NonePresentation Battle 17511: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:39:26.471NonePresentation Battle 17511: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:26.484None[Sandbox] Process order. (Serial=445, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 17511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:26.484NoneBattle 17511: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:39:26.484NonePrevented Proxy creation for Entity #15265 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:39:26.484NonePrevented Proxy creation for Entity #15812 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:39:26.486NonePrevented Proxy creation for Entity #13181 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:39:26.486NonePrevented Proxy creation for Entity #13182 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:39:26.486NonePrevented Proxy creation for Entity #13179 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:39:26.486NonePrevented Proxy creation for Entity #13180 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:39:26.486NonePrevented Proxy creation for Entity #13178 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:39:26.554NonePresentation Battle 17511: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:39:26.554NoneRelease presentation battle unit 17622

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:39:26.554NoneRelease presentation battle unit 17625

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:39:26.555NoneRelease presentation battle unit 17624

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:39:26.555NoneRelease presentation battle unit 17623

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:39:26.555NoneRelease presentation battle unit 17621

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:39:26.555NoneRelease presentation battle unit 17626

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:39:26.556NoneRelease presentation battle unit 17630

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:39:26.556NoneRelease presentation battle unit 17629

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:39:26.556NoneRelease presentation battle unit 17628

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:39:26.556NoneRelease presentation battle unit 17627

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:39:27.357NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:27.357NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:27.357NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:27.357NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:28.336None[Sandbox] Process order. (Serial=446, Empire=2, Order=OrderEvolveUnit UnitGUID: 16879, EvolutionName: Unit_Necrophage_Necrodrone)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:28.356None[Sandbox] Process order. (Serial=447, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #17631 TargetArmyGUID: #15810 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:28.357NonePrevented Proxy creation for Entity #17631 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:39:28.410NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:28.410None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:28.411None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:28.421NoneDoUpdateMesh #15961 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:28.585None[Sandbox] Process order. (Serial=448, Empire=2, Order=OrderSellResource ResourceType: Resource12, Quantity: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:28.589UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:28.589UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:28.589UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:28.611NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:28.611None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:28.611None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:39:30.590None[Sandbox] Process order. (Serial=449, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:30.922None[Sandbox] Process order. (Serial=450, Empire=2, Order=OrderGoTo Entity=#17634, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1997 [47, 26] --> 2072 [47, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:30.933None[Sandbox] Process order. (Serial=451, Empire=2, Order=OrderContinueGotoAction Action=2830)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:31.605None[Sandbox] Process order. (Serial=452, Empire=2, Order=OrderContinueGotoAction Action=2830)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:31.616NoneThe AI synchronization took 444 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:39:35.558UILoading async UI texture 'KinOfSheredyn_Districts_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:39:36.129None[Sandbox] Process order. (Serial=453, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 154, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:36.130None[Sandbox] Process order. (Serial=454, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 153, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:36.130None[Sandbox] Process order. (Serial=455, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 152, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:36.130None[Sandbox] Process order. (Serial=456, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 151, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:36.131None[Sandbox] Process order. (Serial=457, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 150, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:36.131None[Sandbox] Process order. (Serial=458, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 146, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:39.477None[Sandbox] Process order. (Serial=459, Empire=0, Order=OrderBuyoutAvailableConstruction Settlement=14369, Constructible=Extractor_Strategic01, Position=1260, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:51.407None[Sandbox] Process order. (Serial=460, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:51.467None[Sandbox] Process order. (Serial=461, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:52.876None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:52.876None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:52.877None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:52.877None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:52.878None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:52.878None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:52.880None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:52.880None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:52.880None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:52.880None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:52.880None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:52.880None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:52.882UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:39:55.837None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:55.838None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:55.889UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:55.889UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:39:56.256None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.256None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.256None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.256None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.256None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.256None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.306None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.306None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.940None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.941None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.941None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.941None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.941None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.941None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.941None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.941None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.941None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.941None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.941None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.941None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.987None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:56.988None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.070None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.071None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.071None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.071None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.104None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.104None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.486None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.486None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.537None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.538None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.538None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.538None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.873None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.873None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.874None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.874None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.874None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.874None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.904None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:57.904None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.039None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.039None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.039None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.040None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.040None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.040None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.040None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.040None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.040None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.040None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.207NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

16:39:58.214None[Sandbox] Process order. (Serial=462, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:39:58.257None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.258None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.258None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.258None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.258None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.258None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.259None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.259None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.259None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.259None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.259None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.259None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.339None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.339None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.340None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.340None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.340None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:58.340None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:39:59.658UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:39:59.658UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:39:59.658UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:40:01.006None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:40:01.006None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:40:01.008None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:40:01.008None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:40:01.009None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:40:01.009None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

16:40:03.928None[Sandbox] Process order. (Serial=463, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=Unit_KinOfSheredyn_Faithful, Position=1939, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:04.051None[Sandbox] Process order. (Serial=464, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:04.609None[Sandbox] Process order. (Serial=465, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=Unit_KinOfSheredyn_Chosen, Position=1939, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:11.593None[Sandbox] Process order. (Serial=466, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:11.593None[Sandbox] Process order. (Serial=467, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:11.645None[Sandbox] Process order. (Serial=468, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:11.654None[Sandbox] Process order. (Serial=469, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:11.755NonePrevented Proxy creation for Entity #16902 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:40:11.755NonePrevented Proxy creation for Entity #9034 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:40:12.085None[Sandbox] Process order. (Serial=470, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 08:40:12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:12.095None[Sandbox] Process order. (Serial=471, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=7908,EmpireIndex=1 TimePlayed=7908,EmpireIndex=2 TimePlayed=7908,EmpireIndex=3 TimePlayed=7908)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:12.126NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:12.126None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:12.127None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:12.176None[Sandbox] Process order. (Serial=472, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:12.204NonePresentation Battle 17021: Execute action[7] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:12.216None[Sandbox] Process order. (Serial=473, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:12.225NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:12.225None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:12.226None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:12.856UIUnload UI texture 'Units__Large_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:14.075NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:14.130None[Sandbox] Process order. (Serial=474, Empire=1, Order=OrderEnqueueConstructible Settlement=16175, Constructible=Unit_KinOfSheredyn_Messenger, Position=623, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.131None[Sandbox] Process order. (Serial=475, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 16175, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.132None[Sandbox] Process order. (Serial=476, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.159None[Sandbox] Process order. (Serial=477, Empire=1, Order=OrderGoTo Entity=#15956, AdditionalFlags='IgnoreFogOfWar', Path='853 [28, 11] --> 854 [29, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.160None[Sandbox] Process order. (Serial=478, Empire=1, Order=OrderGoTo Entity=#17019, AdditionalFlags='IgnoreFogOfWar', Path='1224 [24, 16] --> 1149 [24, 15] --> 1075 [25, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.160None[Sandbox] Process order. (Serial=479, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='475 [25, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.170None[Sandbox] Process order. (Serial=480, Empire=1, Order=OrderContinueGotoAction Action=2833)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.171None[Sandbox] Process order. (Serial=481, Empire=1, Order=OrderContinueGotoAction Action=2832)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.172None[Sandbox] Process order. (Serial=482, Empire=1, Order=OrderContinueGotoAction Action=2831)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.190None[Sandbox] Process order. (Serial=483, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.191None[Sandbox] Process order. (Serial=484, Empire=2, Order=OrderSellResource ResourceType: Resource02, Quantity: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.200None[Sandbox] Process order. (Serial=485, Empire=2, Order=OrderSplitArmy ArmySimulationEntityGUID: 15810, WorldPosition: 2895, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.221None[Sandbox] Process order. (Serial=486, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3403 [28, 45] --> 3479 [29, 46] --> 3554 [29, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.222None[Sandbox] Process order. (Serial=487, Empire=2, Order=OrderGoTo Entity=#17510, AdditionalFlags='IgnoreFogOfWar', Path='2223 [48, 29] --> 2224 [49, 29] --> 2225 [50, 29] --> 2301 [51, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.230None[Sandbox] Process order. (Serial=488, Empire=2, Order=OrderContinueGotoAction Action=2835)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.231None[Sandbox] Process order. (Serial=489, Empire=2, Order=OrderContinueGotoAction Action=2834)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.240None[Sandbox] Process order. (Serial=490, Empire=2, Order=OrderGoTo Entity=#15810, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 3044 [44, 40] --> 3118 [43, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.250None[Sandbox] Process order. (Serial=491, Empire=2, Order=OrderContinueGotoAction Action=2836)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.270None[Sandbox] Process order. (Serial=492, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_TradingPost, Position=2273, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.290None[Sandbox] Process order. (Serial=493, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='3330 [30, 44] --> 3405 [30, 45] --> 3406 [31, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.300None[Sandbox] Process order. (Serial=494, Empire=3, Order=OrderContinueGotoAction Action=2837)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.311None[Sandbox] Process order. (Serial=495, Empire=3, Order=OrderGoTo Entity=#16174, AdditionalFlags='IgnoreFogOfWar', Path='3550 [25, 47] --> 3476 [26, 46] --> 3401 [26, 45] --> 3327 [27, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.311None[Sandbox] Process order. (Serial=496, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='3324 [24, 44] --> 3325 [25, 44] --> 3326 [26, 44] --> 3327 [27, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.312None[Sandbox] Process order. (Serial=497, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='3327 [27, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.319None[Sandbox] Process order. (Serial=498, Empire=3, Order=OrderContinueGotoAction Action=2840)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.319None[Sandbox] Process order. (Serial=499, Empire=3, Order=OrderContinueGotoAction Action=2839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.321None[Sandbox] Process order. (Serial=500, Empire=3, Order=OrderContinueGotoAction Action=2838)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.330None[Sandbox] Process order. (Serial=501, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3053 [53, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.341None[Sandbox] Process order. (Serial=502, Empire=7, Order=OrderContinueGotoAction Action=2841)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.361None[Sandbox] Process order. (Serial=503, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1994 [44, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.370None[Sandbox] Process order. (Serial=504, Empire=18, Order=OrderContinueGotoAction Action=2842)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.380None[Sandbox] Process order. (Serial=505, Empire=23, Order=OrderGoTo Entity=#16160, AdditionalFlags='IgnoreFogOfWar', Path='713 [38, 9] --> 714 [39, 9] --> 640 [40, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.390None[Sandbox] Process order. (Serial=506, Empire=23, Order=OrderContinueGotoAction Action=2843)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.400None[Sandbox] Process order. (Serial=507, Empire=26, Order=OrderGoTo Entity=#17011, AdditionalFlags='IgnoreFogOfWar', Path='492 [42, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.410None[Sandbox] Process order. (Serial=508, Empire=26, Order=OrderContinueGotoAction Action=2844)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.422None[Sandbox] Process order. (Serial=509, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3333 [33, 44] --> 3334 [34, 44] --> 3259 [34, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.431None[Sandbox] Process order. (Serial=510, Empire=32, Order=OrderContinueGotoAction Action=2845)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.442None[Sandbox] Process order. (Serial=511, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1545 [45, 20] --> 1620 [45, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.451None[Sandbox] Process order. (Serial=512, Empire=39, Order=OrderContinueGotoAction Action=2846)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.462None[Sandbox] Process order. (Serial=513, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2106 [6, 28] --> 2031 [6, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.471None[Sandbox] Process order. (Serial=514, Empire=41, Order=OrderContinueGotoAction Action=2847)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.492None[Sandbox] Process order. (Serial=515, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19] --> 1570 [70, 20] --> 1645 [70, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.501None[Sandbox] Process order. (Serial=516, Empire=51, Order=OrderContinueGotoAction Action=2848)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.522None[Sandbox] Process order. (Serial=517, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2096 [71, 27] --> 2171 [71, 28] --> 2170 [70, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.531None[Sandbox] Process order. (Serial=518, Empire=53, Order=OrderContinueGotoAction Action=2849)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.541None[Sandbox] Process order. (Serial=519, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3570 [45, 47] --> 3571 [46, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.553None[Sandbox] Process order. (Serial=520, Empire=61, Order=OrderContinueGotoAction Action=2850)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.571None[Sandbox] Process order. (Serial=521, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.581None[Sandbox] Process order. (Serial=522, Empire=64, Order=OrderContinueGotoAction Action=2851)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.591None[Sandbox] Process order. (Serial=523, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1879 [4, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.602None[Sandbox] Process order. (Serial=524, Empire=75, Order=OrderContinueGotoAction Action=2852)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.611None[Sandbox] Process order. (Serial=525, Empire=77, Order=OrderGoTo Entity=#15486, AdditionalFlags='IgnoreFogOfWar', Path='3485 [35, 46] --> 3559 [34, 47] --> 3634 [34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.622None[Sandbox] Process order. (Serial=526, Empire=77, Order=OrderContinueGotoAction Action=2853)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.631None[Sandbox] Process order. (Serial=527, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3790 [40, 50] --> 3864 [39, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.642None[Sandbox] Process order. (Serial=528, Empire=78, Order=OrderContinueGotoAction Action=2854)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.661None[Sandbox] Process order. (Serial=529, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='871 [46, 11] --> 796 [46, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.671None[Sandbox] Process order. (Serial=530, Empire=83, Order=OrderContinueGotoAction Action=2855)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.726NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:14.726None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:14.727None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:14.842None[Sandbox] Process order. (Serial=531, Empire=1, Order=OrderContinueGotoAction Action=2832)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.843None[Sandbox] Process order. (Serial=532, Empire=1, Order=OrderContinueGotoAction Action=2831)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.903None[Sandbox] Process order. (Serial=533, Empire=2, Order=OrderContinueGotoAction Action=2835)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.904None[Sandbox] Process order. (Serial=534, Empire=2, Order=OrderContinueGotoAction Action=2834)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.925None[Sandbox] Process order. (Serial=535, Empire=2, Order=OrderContinueGotoAction Action=2836)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.928NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:14.928None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:14.928None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:14.973None[Sandbox] Process order. (Serial=536, Empire=3, Order=OrderContinueGotoAction Action=2837)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.994None[Sandbox] Process order. (Serial=537, Empire=3, Order=OrderContinueGotoAction Action=2839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:14.995None[Sandbox] Process order. (Serial=538, Empire=3, Order=OrderContinueGotoAction Action=2838)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.064None[Sandbox] Process order. (Serial=539, Empire=23, Order=OrderContinueGotoAction Action=2843)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.104None[Sandbox] Process order. (Serial=540, Empire=32, Order=OrderContinueGotoAction Action=2845)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.124None[Sandbox] Process order. (Serial=541, Empire=39, Order=OrderContinueGotoAction Action=2846)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.144None[Sandbox] Process order. (Serial=542, Empire=41, Order=OrderContinueGotoAction Action=2847)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.174None[Sandbox] Process order. (Serial=543, Empire=51, Order=OrderContinueGotoAction Action=2848)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.204None[Sandbox] Process order. (Serial=544, Empire=53, Order=OrderContinueGotoAction Action=2849)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.224None[Sandbox] Process order. (Serial=545, Empire=61, Order=OrderContinueGotoAction Action=2850)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.294None[Sandbox] Process order. (Serial=546, Empire=77, Order=OrderContinueGotoAction Action=2853)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.344None[Sandbox] Process order. (Serial=547, Empire=83, Order=OrderContinueGotoAction Action=2855)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.427NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:15.427None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:15.428None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:15.515None[Sandbox] Process order. (Serial=548, Empire=1, Order=OrderContinueGotoAction Action=2832)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.528NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:15.529None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:15.529None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:15.574None[Sandbox] Process order. (Serial=549, Empire=2, Order=OrderContinueGotoAction Action=2835)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.576None[Sandbox] Process order. (Serial=550, Empire=2, Order=OrderContinueGotoAction Action=2834)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.646None[Sandbox] Process order. (Serial=551, Empire=3, Order=OrderContinueGotoAction Action=2837)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.666None[Sandbox] Process order. (Serial=552, Empire=3, Order=OrderContinueGotoAction Action=2839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.667None[Sandbox] Process order. (Serial=553, Empire=3, Order=OrderContinueGotoAction Action=2838)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.736None[Sandbox] Process order. (Serial=554, Empire=23, Order=OrderContinueGotoAction Action=2843)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.845None[Sandbox] Process order. (Serial=555, Empire=51, Order=OrderContinueGotoAction Action=2848)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:15.876None[Sandbox] Process order. (Serial=556, Empire=53, Order=OrderContinueGotoAction Action=2849)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.246None[Sandbox] Process order. (Serial=557, Empire=2, Order=OrderContinueGotoAction Action=2835)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.337None[Sandbox] Process order. (Serial=558, Empire=3, Order=OrderContinueGotoAction Action=2839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.342NoneThe AI synchronization took 1242 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:40:16.344NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:16.396None[Sandbox] Process order. (Serial=559, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 16175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.407None[Sandbox] Process order. (Serial=560, Empire=1, Order=OrderCreateBattle Attacker #7806 Target #9112 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.407NoneBattle 17666: Initialize battle with attacker 7806 (475) and defender 9112 (399).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.407NoneBattle 17666: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:16.407NoneBattle 17666: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

16:40:16.407NoneBattle 17666: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:16.407NoneQuest MinorFaction_GenericQuest_15_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:FailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.408NoneBattle 17666: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:16.413NoneBattle 17666: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:16.413NoneBattle 17666: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:16.454NoneBattle 17666: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:16.458NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.458None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:16.459None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:16.486None[Sandbox] Process order. (Serial=561, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='708 [33, 9] --> 709 [34, 9] --> 710 [35, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.487None[Sandbox] Process order. (Serial=562, Empire=1, Order=OrderGoTo Entity=#16186, AdditionalFlags='IgnoreFogOfWar', Path='927 [27, 12] --> 852 [27, 11] --> 853 [28, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.496None[Sandbox] Process order. (Serial=563, Empire=1, Order=OrderContinueGotoAction Action=2857)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.497None[Sandbox] Process order. (Serial=564, Empire=1, Order=OrderContinueGotoAction Action=2856)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.526None[Sandbox] Process order. (Serial=565, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #15810 StopAction=False Action=0 at 3117 [42, 41])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.528NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.529None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:16.529None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:16.537NonePresentation Battle 17666: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.537NonePresentation Battle 17666: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7806, Group=Attacker, TileIndex=475, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: Create participant 7806. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=9113, Group=Defender, TileIndex=399, Modifiers=None, Type=Dweller UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: Create participant 9113. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=9112, Group=Defender, TileIndex=399, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.538NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7806, Group=Attacker, TileIndex=475, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=5 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=9113, Group=Defender, TileIndex=399, Modifiers=None, Type=Dweller UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.538NonePresentation Battle 17666: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=9112, Group=Defender, TileIndex=399, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.539NonePresentation Battle 17666: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.539NonePresentation Battle 17666: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.539NonePresentation Battle 17666: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.539NonePresentation Battle 17666: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.539NonePresentation Battle 17666: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.539NonePresentation Battle 17666: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7806, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.539NoneInitialize presentation battle unit 17754 for unit 7791

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.540NoneInitialize presentation battle unit 17753 for unit 13183

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.540NoneInitialize presentation battle unit 17752 for unit 13567

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.541NoneInitialize presentation battle unit 17751 for unit 13692

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.541NoneInitialize presentation battle unit 17750 for unit 7807

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.542NonePresentation Battle 17666: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=5, ParticipantGuid=9113, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.542NoneInitialize presentation battle unit 17759 for unit 12115

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.557None[Sandbox] Process order. (Serial=566, Empire=2, Order=OrderGoTo Entity=#15278, AdditionalFlags='IgnoreFogOfWar', Path='2674 [49, 35] --> 2675 [50, 35] --> 2676 [51, 35] --> 2602 [52, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.558None[Sandbox] Process order. (Serial=567, Empire=2, Order=OrderGoTo Entity=#17665, AdditionalFlags='IgnoreFogOfWar', Path='2969 [44, 39] --> 2968 [43, 39] --> 3043 [43, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.566None[Sandbox] Process order. (Serial=568, Empire=2, Order=OrderContinueGotoAction Action=2861)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.567None[Sandbox] Process order. (Serial=569, Empire=2, Order=OrderContinueGotoAction Action=2860)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.567None[Sandbox] Process order. (Serial=570, Empire=2, Order=OrderGoTo Entity=#15961, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26] --> 1995 [45, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.571NoneInitialize presentation battle unit 17758 for unit 12116

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.572NoneInitialize presentation battle unit 17757 for unit 12113

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.572NoneInitialize presentation battle unit 17756 for unit 12114

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.573NoneInitialize presentation battle unit 17755 for unit 12112

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.576None[Sandbox] Process order. (Serial=571, Empire=2, Order=OrderContinueGotoAction Action=2862)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.621NonePresentation Battle 17666: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=5, ParticipantGuid=9112, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.621NonePresentation Battle 17666: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.621NonePresentation Battle 17666: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.621NonePresentation Battle 17666: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.621NonePresentation Battle 17666: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:16.621NonePresentation Battle 17666: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=5 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.621NonePresentation Battle 17666: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:16.621NonePresentation Battle 17666: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:16.626None[Sandbox] Process order. (Serial=572, Empire=3, Order=OrderGoTo Entity=#16174, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.636None[Sandbox] Process order. (Serial=573, Empire=3, Order=OrderContinueGotoAction Action=2863)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.637None[Sandbox] Process order. (Serial=574, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='3251 [26, 43] --> 3176 [26, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:16.646None[Sandbox] Process order. (Serial=575, Empire=3, Order=OrderContinueGotoAction Action=2864)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:17.167None[Sandbox] Process order. (Serial=576, Empire=1, Order=OrderContinueGotoAction Action=2857)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:17.168None[Sandbox] Process order. (Serial=577, Empire=1, Order=OrderContinueGotoAction Action=2856)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:17.237None[Sandbox] Process order. (Serial=578, Empire=2, Order=OrderContinueGotoAction Action=2861)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:17.238None[Sandbox] Process order. (Serial=579, Empire=2, Order=OrderContinueGotoAction Action=2860)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:17.248None[Sandbox] Process order. (Serial=580, Empire=2, Order=OrderContinueGotoAction Action=2862)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:17.318None[Sandbox] Process order. (Serial=581, Empire=3, Order=OrderContinueGotoAction Action=2864)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:17.840None[Sandbox] Process order. (Serial=582, Empire=1, Order=OrderContinueGotoAction Action=2857)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:17.841None[Sandbox] Process order. (Serial=583, Empire=1, Order=OrderContinueGotoAction Action=2856)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:17.910None[Sandbox] Process order. (Serial=584, Empire=2, Order=OrderContinueGotoAction Action=2861)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:17.912None[Sandbox] Process order. (Serial=585, Empire=2, Order=OrderContinueGotoAction Action=2860)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.583None[Sandbox] Process order. (Serial=586, Empire=2, Order=OrderContinueGotoAction Action=2860)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.593NoneThe AI synchronization took 1488 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:40:18.594NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:18.642None[Sandbox] Process order. (Serial=587, Empire=1, Order=OrderBattleConfirmation BattleGUID: 17666 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.646None[AI] Battle 17666: Confirming battle for empire 5

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

16:40:18.652None[Sandbox] Process order. (Serial=588, Empire=5, Order=OrderBattleConfirmation BattleGUID: 17666 EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.652NoneBattle 17666: change state From Confirmation to AutoResolve. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:18.652NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

16:40:18.654NoneBattle 17666: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:18.703None[Sandbox] Process order. (Serial=589, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3553 [28, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.703None[Sandbox] Process order. (Serial=590, Empire=2, Order=OrderGoTo Entity=#17634, AdditionalFlags='IgnoreFogOfWar', Path='2148 [48, 28] --> 2223 [48, 29] --> 2298 [48, 30] --> 2372 [47, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.703None[Sandbox] Process order. (Serial=591, Empire=2, Order=OrderGoTo Entity=#17664, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1997 [47, 26] --> 2072 [47, 27] --> 2148 [48, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.712None[Sandbox] Process order. (Serial=592, Empire=2, Order=OrderContinueGotoAction Action=2867)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.712None[Sandbox] Process order. (Serial=593, Empire=2, Order=OrderContinueGotoAction Action=2866)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.714None[Sandbox] Process order. (Serial=594, Empire=2, Order=OrderContinueGotoAction Action=2865)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.723None[Sandbox] Process order. (Serial=595, Empire=2, Order=OrderCreateBattle Attacker #15961 Target #5396 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.723NoneBattle 17760: Initialize battle with attacker 15961 (1995) and defender 5396 (1994).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.723NoneBattle 17760: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:18.723NoneBattle 17760: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

16:40:18.723NoneBattle 17760: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:18.724NoneBattle 17760: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:18.788NonePresentation Battle 17760: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.788NonePresentation Battle 17760: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.788NonePresentation Battle 17760: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:18.788NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.788NoneRestorePresentationBattlePreview created ticket #127278.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.788NonePresentation Battle 17760: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=15961, Group=Attacker, TileIndex=1995, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.788NonePresentation Battle 17760: Create participant 15961. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.788NonePresentation Battle 17760: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=18, Guid=5396, Group=Defender, TileIndex=1994, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.788NonePresentation Battle 17760: Create participant 5396. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17760: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=17664. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17760: Create participant 17664. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17760: An additional participant 17664 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17760: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.789NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17760: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17760: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17760: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=15961, Group=Attacker, TileIndex=1995, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17760: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=17664, Group=Attacker, TileIndex=1922, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17666: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17666: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=5 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17666: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17666: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:18.789NonePresentation Battle 17666: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:18.793None[Sandbox] Process order. (Serial=596, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='3401 [26, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.794None[Sandbox] Process order. (Serial=597, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 17666)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.794NoneBattle 17666: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:18.803None[Sandbox] Process order. (Serial=598, Empire=3, Order=OrderContinueGotoAction Action=2868)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.822None[Sandbox] Process order. (Serial=599, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39] --> 2979 [54, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.833None[Sandbox] Process order. (Serial=600, Empire=7, Order=OrderContinueGotoAction Action=2869)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.838NoneRequestRestoreAsyncOperation_Completed for ticket #127278.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:40:18.838NoneRestorePresentationBattlePreview skipped due to invalid battle #17760

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:40:18.838NoneRequestAsyncOperation_Dismissed for ticket #127278.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:40:18.870NonePresentation Battle 17666: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:18.870NoneRelease presentation battle unit 17754

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:18.871NoneRelease presentation battle unit 17753

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:18.871NoneRelease presentation battle unit 17752

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:18.871NoneRelease presentation battle unit 17751

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:18.871NoneRelease presentation battle unit 17750

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:18.871NoneRelease presentation battle unit 17759

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:18.871NoneRelease presentation battle unit 17758

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:18.871NoneRelease presentation battle unit 17757

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:18.871NoneRelease presentation battle unit 17756

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:18.871NoneRelease presentation battle unit 17755

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:18.882None[Sandbox] Process order. (Serial=601, Empire=23, Order=OrderGoTo Entity=#16160, AdditionalFlags='IgnoreFogOfWar', Path='715 [40, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.893None[Sandbox] Process order. (Serial=602, Empire=23, Order=OrderContinueGotoAction Action=2870)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.903None[Sandbox] Process order. (Serial=603, Empire=26, Order=OrderGoTo Entity=#17011, AdditionalFlags='IgnoreFogOfWar', Path='566 [41, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.913None[Sandbox] Process order. (Serial=604, Empire=26, Order=OrderContinueGotoAction Action=2871)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.943None[Sandbox] Process order. (Serial=605, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2107 [7, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.953None[Sandbox] Process order. (Serial=606, Empire=41, Order=OrderContinueGotoAction Action=2872)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.983None[Sandbox] Process order. (Serial=607, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:18.993None[Sandbox] Process order. (Serial=608, Empire=64, Order=OrderContinueGotoAction Action=2873)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:19.014None[Sandbox] Process order. (Serial=609, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3865 [40, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:19.024None[Sandbox] Process order. (Serial=610, Empire=78, Order=OrderContinueGotoAction Action=2874)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:19.043None[Sandbox] Process order. (Serial=611, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='795 [45, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:19.054None[Sandbox] Process order. (Serial=612, Empire=83, Order=OrderContinueGotoAction Action=2875)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:19.069None[Sandbox] Process order. (Serial=613, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:19.069None[Sandbox] Process order. (Serial=614, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:19.128NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:19.128None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:19.129None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:19.384None[Sandbox] Process order. (Serial=615, Empire=2, Order=OrderContinueGotoAction Action=2866)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:19.428NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:19.429None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:19.429None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:19.504None[Sandbox] Process order. (Serial=616, Empire=7, Order=OrderContinueGotoAction Action=2869)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:20.055None[Sandbox] Process order. (Serial=617, Empire=2, Order=OrderContinueGotoAction Action=2866)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:20.727None[Sandbox] Process order. (Serial=618, Empire=2, Order=OrderContinueGotoAction Action=2866)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:20.738NoneThe AI synchronization took 1367 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:40:20.739NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:20.787None[Sandbox] Process order. (Serial=619, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 13, SkillIndex: 271)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:20.827None[Sandbox] Process order. (Serial=620, Empire=2, Order=OrderBattleEngagement BattleGuid: 17760)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:20.827NoneBattle 17760: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:20.827NoneBattle 17760: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:20.865NoneBattle 17760: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:20.866None[Sandbox] Process order. (Serial=621, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 17665, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:20.920NonePresentation Battle 17760: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=18 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.921NonePresentation Battle 17760: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:20.921NonePresentation Battle 17760: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=18, Guid=5396, Group=Defender, TileIndex=1994, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.921NonePresentation Battle 17760: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.921NonePresentation Battle 17760: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.921NonePresentation Battle 17760: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=18, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.921NonePresentation Battle 17760: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.921NonePresentation Battle 17760: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.921NonePresentation Battle 17760: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=15961, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.921NoneInitialize presentation battle unit 17890 for unit 15492

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.922NoneInitialize presentation battle unit 17894 for unit 15276

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.925NoneInitialize presentation battle unit 17893 for unit 15960

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.972NoneInitialize presentation battle unit 17892 for unit 16171

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.974NoneInitialize presentation battle unit 17891 for unit 16879

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:20.978None[Sandbox] Process order. (Serial=622, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:20.982NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:21.004NonePresentation Battle 17760: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=17664, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.005NoneInitialize presentation battle unit 17895 for unit 17663

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.006NonePresentation Battle 17760: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=18, ParticipantGuid=5396, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.007NoneInitialize presentation battle unit 17897 for unit 5397

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.007NoneInitialize presentation battle unit 17896 for unit 5398

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.008NonePresentation Battle 17760: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.008NonePresentation Battle 17760: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.008NonePresentation Battle 17760: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.008NonePresentation Battle 17760: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:21.008NoneReleasePresentationBattlePreview attacker #15961, defender #5396

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.008NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.008NoneRestorePresentationBattlePreview created ticket #127334.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.008NonePresentation Battle 17760: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=18 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.008NonePresentation Battle 17760: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:21.008NonePresentation Battle 17760: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.055NoneRequestRestoreAsyncOperation_Completed for ticket #127334.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

16:40:21.055NoneRestorePresentationBattlePreview skipped due to ended battle #17760

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

16:40:21.055NoneRequestAsyncOperation_Dismissed for ticket #127334.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

16:40:21.088None[Sandbox] Process order. (Serial=623, Empire=2, Order=OrderBattleConfirmation BattleGUID: 17760 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:21.090None[AI] Battle 17760: Confirming battle for empire 18

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

16:40:21.098None[Sandbox] Process order. (Serial=624, Empire=18, Order=OrderBattleConfirmation BattleGUID: 17760 EmpireIndex: 18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:21.098NoneBattle 17760: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:21.100NoneBattle 17760: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:21.204NonePresentation Battle 17760: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.205NonePresentation Battle 17760: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=18 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.205NonePresentation Battle 17760: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.205NonePresentation Battle 17760: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:21.205NonePresentation Battle 17760: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.209None[Sandbox] Process order. (Serial=625, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:21.210None[Sandbox] Process order. (Serial=626, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 17760)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:21.210NoneBattle 17760: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:21.211NonePrevented Proxy creation for Entity #5397 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:40:21.211NonePrevented Proxy creation for Entity #5398 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:40:21.211NonePrevented Proxy creation for Entity #5396 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:40:21.228None[Sandbox] Process order. (Serial=627, Empire=64, Order=OrderContinueGotoAction Action=2876)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:21.249None[Sandbox] Process order. (Serial=628, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:21.254NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:21.288NonePresentation Battle 17760: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:21.288NoneRelease presentation battle unit 17890

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:21.288NoneRelease presentation battle unit 17894

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:21.289NoneRelease presentation battle unit 17893

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:21.289NoneRelease presentation battle unit 17892

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:21.289NoneRelease presentation battle unit 17891

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:21.289NoneRelease presentation battle unit 17895

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:21.290NoneRelease presentation battle unit 17897

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:21.290NoneRelease presentation battle unit 17896

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:21.340NoneCan't find entity 17510 of ongoing task. Fails the task 2905.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.348None[Sandbox] Process order. (Serial=629, Empire=2, Order=OrderEvolveUnit UnitGUID: 17663, EvolutionName: Unit_Necrophage_Necrodrone)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:21.348NoneQuest FactionQuest_Necrophage_Chapter01_Step03_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

16:40:21.349NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

16:40:21.388None[Sandbox] Process order. (Serial=630, Empire=2, Order=OrderGoTo Entity=#17898, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26] --> 1921 [46, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:21.399None[Sandbox] Process order. (Serial=631, Empire=2, Order=OrderContinueGotoAction Action=2877)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:21.430NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:21.430None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:21.430None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:21.438NoneDoUpdateMesh #17664 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.68, GetHealthRatio 0.68, PresentationUnit.EntityHolder.GetHealthRatio 0.68

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:22.070None[Sandbox] Process order. (Serial=632, Empire=2, Order=OrderContinueGotoAction Action=2877)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:22.080NoneThe AI synchronization took 457 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:40:22.081NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:22.129NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:22.129None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:22.129None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:22.170None[Sandbox] Process order. (Serial=633, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:22.200None[Sandbox] Process order. (Serial=634, Empire=2, Order=OrderGoTo Entity=#17898, AdditionalFlags='IgnoreFogOfWar', Path='1997 [47, 26] --> 2072 [47, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:22.229NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:22.230None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:22.230None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:22.742None[Sandbox] Process order. (Serial=635, Empire=2, Order=OrderContinueGotoAction Action=2878)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:22.829NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:22.830None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:22.830None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:23.415None[Sandbox] Process order. (Serial=636, Empire=2, Order=OrderContinueGotoAction Action=2878)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:23.427NoneThe AI synchronization took 877 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:40:23.428NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:23.515None[Sandbox] Process order. (Serial=637, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:23.515None[Sandbox] Process order. (Serial=638, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 47, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:23.530NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:23.531None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:23.531None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:23.630NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:23.631None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:23.631None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:23.673NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:23.766None[Sandbox] Process order. (Serial=639, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:23.829NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:23.829None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:23.830None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:24.656NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:40:24.731NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:24.731None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:24.732None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:25.674NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:26.231None[Sandbox] Process order. (Serial=640, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1102 [52, 14] --> 1027 [52, 13] --> 952 [52, 12]'. TargetGUID: 17016)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:26.241None[Sandbox] Process order. (Serial=641, Empire=0, Order=OrderContinueGotoAction Action=2879)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:26.254NoneCancelPresentationBattlePreview attacker #4960, defender #17016

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:26.912None[Sandbox] Process order. (Serial=642, Empire=0, Order=OrderContinueGotoAction Action=2879)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:27.583None[Sandbox] Process order. (Serial=643, Empire=0, Order=OrderCreateBattle Attacker #4960 Target #17016 Action #2879 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:27.583NoneBattle 17900: Initialize battle with attacker 4960 (1027) and defender 17016 (952).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.583NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyGenericSubjugationAction', GUID: #2782, Status: Paused from army 17016

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

16:40:27.583NoneBattle 17900: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:27.583NoneBattle 17900: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

16:40:27.583NoneBattle 17900: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:27.585NoneBattle 17900: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:27.594NoneBattle 17900: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:27.595NoneBattle 17900: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:27.620NoneBattle 17900: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:27.634NoneThe AI synchronization took 1099 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:40:27.635None[AI] Battle 17900: Confirming battle for empire 80

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

16:40:27.635NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:27.643None[Sandbox] Process order. (Serial=644, Empire=80, Order=OrderBattleConfirmation BattleGUID: 17900 EmpireIndex: 80)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:27.704NonePresentation Battle 17900: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.704NonePresentation Battle 17900: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.704NonePresentation Battle 17900: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:27.705NonePresentation Battle 17900: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=1027, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.706NonePresentation Battle 17900: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.706NonePresentation Battle 17900: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=80, Guid=17016, Group=Defender, TileIndex=952, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.706NonePresentation Battle 17900: Create participant 17016. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.706NonePresentation Battle 17900: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.706NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

16:40:27.706NonePresentation Battle 17900: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.706NonePresentation Battle 17900: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:27.708NonePresentation Battle 17900: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=1027, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.708NonePresentation Battle 17900: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=80 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.708NonePresentation Battle 17900: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:27.708NonePresentation Battle 17900: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=80, Guid=17016, Group=Defender, TileIndex=952, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.708NonePresentation Battle 17900: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.708NonePresentation Battle 17900: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.708NonePresentation Battle 17900: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.708NonePresentation Battle 17900: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.708NonePresentation Battle 17900: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.709NonePresentation Battle 17900: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.709NoneInitialize presentation battle unit 18004 for unit 12438

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.709NoneInitialize presentation battle unit 18003 for unit 12911

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.709NoneInitialize presentation battle unit 18001 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.710NoneInitialize presentation battle unit 18002 for unit 6130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.710NoneInitialize presentation battle unit 18000 for unit 6823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.710NonePresentation Battle 17900: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=80, ParticipantGuid=17016, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.710NoneInitialize presentation battle unit 18005 for unit 17017

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.710NonePresentation Battle 17900: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.710NonePresentation Battle 17900: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.710NonePresentation Battle 17900: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.710NonePresentation Battle 17900: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:27.710NonePresentation Battle 17900: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=80 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.712NonePresentation Battle 17900: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:27.712NonePresentation Battle 17900: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:27.720UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:40:27.724None[Sandbox] Process order. (Serial=645, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:27.804NonePresentation Battle 17900: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=80 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:29.291UIUnload UI texture 'KinOfSheredyn_Districts_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:29.635NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:29.789UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:40:31.061None[Sandbox] Process order. (Serial=646, Empire=0, Order=OrderBattleSetAutoResolve BattleGuid: 17900, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:31.061NoneBattle 17900: change state From Confirmation to AutoResolve. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:31.061NoneBattle 17900: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:31.204NonePresentation Battle 17900: Execute action[21] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=0, Value=True. (isTopAction: True, initialActionType: SetAutoResolveFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:31.204NonePresentation Battle 17900: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=0. (isTopAction: True, initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:31.204NonePresentation Battle 17900: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:31.205NonePresentation Battle 17900: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:31.205NonePresentation Battle 17900: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:31.205NonePresentation Battle 17900: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:31.211None[Sandbox] Process order. (Serial=647, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 17900)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:31.211NoneBattle 17900: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:31.211NonePrevented Proxy creation for Entity #17017 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:40:31.212NonePrevented Proxy creation for Entity #17016 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:40:31.212NoneSubjugation 17199 on tile 876 is stopped (amount: 6.00 state: Running)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:31.259UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:40:31.260None[Sandbox] Process order. (Serial=648, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:31.305NonePresentation Battle 17900: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:40:31.305NoneRelease presentation battle unit 18004

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:31.305NoneRelease presentation battle unit 18003

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:31.305NoneRelease presentation battle unit 18001

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:31.305NoneRelease presentation battle unit 18002

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:31.306NoneRelease presentation battle unit 18000

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:31.306NoneRelease presentation battle unit 18005

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

16:40:31.636NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:32.213None[Sandbox] Process order. (Serial=649, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 157, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:33.637NoneCan't retrieve army with guid 0 (for siege 17022).

Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.RuntimeParameterInfo)

16:40:36.755NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:40:38.660None[Sandbox] Process order. (Serial=650, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:38.780None[Sandbox] Process order. (Serial=651, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:38.789None[Sandbox] Process order. (Serial=652, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:38.855NonePrevented Proxy creation for Entity #17333 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:40:38.855NonePrevented Proxy creation for Entity #13038 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:40:38.948UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:40:38.948UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:40:39.231None[Sandbox] Process order. (Serial=653, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 08:40:39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:39.239NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:39.239None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:39.239None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:39.242None[Sandbox] Process order. (Serial=654, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=7935,EmpireIndex=1 TimePlayed=7935,EmpireIndex=2 TimePlayed=7935,EmpireIndex=3 TimePlayed=7935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:39.287NonePresentation Battle 17021: Execute action[8] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:39.337NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:39.337None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:39.338None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:39.893None[Sandbox] Process order. (Serial=655, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 158, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:39.893None[Sandbox] Process order. (Serial=656, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 158, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.220None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

16:40:41.254None[Sandbox] Process order. (Serial=657, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.294None[Sandbox] Process order. (Serial=658, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Archer, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.294None[Sandbox] Process order. (Serial=659, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.324None[Sandbox] Process order. (Serial=660, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #16186 TargetArmyGUID: #15956 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.324NonePrevented Proxy creation for Entity #16186 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:40:41.325None[Sandbox] Process order. (Serial=661, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='709 [34, 9] --> 708 [33, 9] --> 707 [32, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.326None[Sandbox] Process order. (Serial=662, Empire=1, Order=OrderGoTo Entity=#17019, AdditionalFlags='IgnoreFogOfWar', Path='1000 [25, 13] --> 926 [26, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.334None[Sandbox] Process order. (Serial=663, Empire=1, Order=OrderContinueGotoAction Action=2883)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.334None[Sandbox] Process order. (Serial=664, Empire=1, Order=OrderContinueGotoAction Action=2882)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.335None[Sandbox] Process order. (Serial=665, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='549 [24, 7] --> 624 [24, 8] --> 698 [23, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.345None[Sandbox] Process order. (Serial=666, Empire=1, Order=OrderContinueGotoAction Action=2884)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.357NoneCan't find entity 17898 of ongoing task. Fails the task 3006.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:41.364None[Sandbox] Process order. (Serial=667, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Science, Position=1921, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.365None[Sandbox] Process order. (Serial=668, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.365None[Sandbox] Process order. (Serial=669, Empire=2, Order=OrderSellResource ResourceType: Resource02, Quantity: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.374None[Sandbox] Process order. (Serial=670, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_WhitePeace', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.388NoneDoUpdateMesh #15956 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:41.394None[Sandbox] Process order. (Serial=671, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3554 [29, 47] --> 3630 [30, 48] --> 3631 [31, 48] --> 3706 [31, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.404None[Sandbox] Process order. (Serial=672, Empire=2, Order=OrderContinueGotoAction Action=2885)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.406None[Sandbox] Process order. (Serial=673, Empire=2, Order=OrderGoTo Entity=#17634, AdditionalFlags='IgnoreFogOfWar', Path='2298 [48, 30] --> 2222 [47, 29] --> 2147 [47, 28] --> 2071 [46, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.407None[Sandbox] Process order. (Serial=674, Empire=2, Order=OrderGoTo Entity=#17664, AdditionalFlags='IgnoreFogOfWar', Path='1847 [47, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.407None[Sandbox] Process order. (Serial=675, Empire=2, Order=OrderGoTo Entity=#15278, AdditionalFlags='IgnoreFogOfWar', Path='2527 [52, 33] --> 2452 [52, 32] --> 2376 [51, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.408None[Sandbox] Process order. (Serial=676, Empire=2, Order=OrderGoTo Entity=#17020, AdditionalFlags='IgnoreFogOfWar', Path='3043 [43, 40] --> 2968 [43, 39] --> 2894 [44, 38] --> 2895 [45, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.408None[Sandbox] Process order. (Serial=677, Empire=2, Order=OrderGoTo Entity=#17510, AdditionalFlags='IgnoreFogOfWar', Path='2225 [50, 29] --> 2150 [50, 28] --> 2074 [49, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.408None[Sandbox] Process order. (Serial=678, Empire=2, Order=OrderGoTo Entity=#17898, AdditionalFlags='IgnoreFogOfWar', Path='1998 [48, 26] --> 1923 [48, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.414None[Sandbox] Process order. (Serial=679, Empire=2, Order=OrderContinueGotoAction Action=2891)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.414None[Sandbox] Process order. (Serial=680, Empire=2, Order=OrderContinueGotoAction Action=2890)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.416None[Sandbox] Process order. (Serial=681, Empire=2, Order=OrderContinueGotoAction Action=2889)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.416None[Sandbox] Process order. (Serial=682, Empire=2, Order=OrderContinueGotoAction Action=2888)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.417None[Sandbox] Process order. (Serial=683, Empire=2, Order=OrderContinueGotoAction Action=2887)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.417None[Sandbox] Process order. (Serial=684, Empire=2, Order=OrderContinueGotoAction Action=2886)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.475None[Sandbox] Process order. (Serial=685, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='3332 [32, 44] --> 3333 [33, 44] --> 3334 [34, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.477UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:40:41.484None[Sandbox] Process order. (Serial=686, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 160, NotificationListenerIndex: 4, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.484None[Sandbox] Process order. (Serial=687, Empire=3, Order=OrderContinueGotoAction Action=2892)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.485None[Sandbox] Process order. (Serial=688, Empire=3, Order=OrderGoTo Entity=#16174, AdditionalFlags='IgnoreFogOfWar', Path='3550 [25, 47] --> 3625 [25, 48] --> 3699 [24, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.486None[Sandbox] Process order. (Serial=689, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='3477 [27, 46] --> 3478 [28, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.486None[Sandbox] Process order. (Serial=690, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41] --> 3025 [25, 40] --> 2949 [24, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.495None[Sandbox] Process order. (Serial=691, Empire=3, Order=OrderContinueGotoAction Action=2895)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.496None[Sandbox] Process order. (Serial=692, Empire=3, Order=OrderContinueGotoAction Action=2894)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.496None[Sandbox] Process order. (Serial=693, Empire=3, Order=OrderContinueGotoAction Action=2893)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.504None[Sandbox] Process order. (Serial=694, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.515None[Sandbox] Process order. (Serial=695, Empire=7, Order=OrderContinueGotoAction Action=2896)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.524None[Sandbox] Process order. (Serial=696, Empire=23, Order=OrderGoTo Entity=#16160, AdditionalFlags='IgnoreFogOfWar', Path='791 [41, 10] --> 866 [41, 11] --> 942 [42, 12] --> 1016 [41, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.535None[Sandbox] Process order. (Serial=697, Empire=23, Order=OrderContinueGotoAction Action=2897)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.545None[Sandbox] Process order. (Serial=698, Empire=26, Order=OrderGoTo Entity=#17011, AdditionalFlags='IgnoreFogOfWar', Path='641 [41, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.554None[Sandbox] Process order. (Serial=699, Empire=26, Order=OrderContinueGotoAction Action=2898)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.564None[Sandbox] Process order. (Serial=700, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3185 [35, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.575None[Sandbox] Process order. (Serial=701, Empire=32, Order=OrderContinueGotoAction Action=2899)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.585None[Sandbox] Process order. (Serial=702, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1545 [45, 20] --> 1470 [45, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.595None[Sandbox] Process order. (Serial=703, Empire=39, Order=OrderContinueGotoAction Action=2900)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.605None[Sandbox] Process order. (Serial=704, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2182 [7, 29] --> 2257 [7, 30] --> 2331 [6, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.615None[Sandbox] Process order. (Serial=705, Empire=41, Order=OrderContinueGotoAction Action=2901)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.635None[Sandbox] Process order. (Serial=706, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1570 [70, 20] --> 1494 [69, 19] --> 1420 [70, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.645None[Sandbox] Process order. (Serial=707, Empire=51, Order=OrderContinueGotoAction Action=2902)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.654None[Sandbox] Process order. (Serial=708, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2171 [71, 28] --> 2096 [71, 27] --> 2097 [72, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.664None[Sandbox] Process order. (Serial=709, Empire=53, Order=OrderContinueGotoAction Action=2903)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.675None[Sandbox] Process order. (Serial=710, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3570 [45, 47] --> 3569 [44, 47] --> 3644 [44, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.684None[Sandbox] Process order. (Serial=711, Empire=61, Order=OrderContinueGotoAction Action=2904)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.697None[Sandbox] Process order. (Serial=712, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.705None[Sandbox] Process order. (Serial=713, Empire=64, Order=OrderContinueGotoAction Action=2905)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.714None[Sandbox] Process order. (Serial=714, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1805 [5, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.725None[Sandbox] Process order. (Serial=715, Empire=75, Order=OrderContinueGotoAction Action=2906)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.745None[Sandbox] Process order. (Serial=716, Empire=77, Order=OrderGoTo Entity=#15486, AdditionalFlags='IgnoreFogOfWar', Path='3709 [34, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.754None[Sandbox] Process order. (Serial=717, Empire=77, Order=OrderContinueGotoAction Action=2907)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.765None[Sandbox] Process order. (Serial=718, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3864 [39, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.775None[Sandbox] Process order. (Serial=719, Empire=78, Order=OrderContinueGotoAction Action=2908)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.795None[Sandbox] Process order. (Serial=720, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='796 [46, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.805None[Sandbox] Process order. (Serial=721, Empire=83, Order=OrderContinueGotoAction Action=2909)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.836NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:41.837None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:41.837None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:41.966None[Sandbox] Process order. (Serial=722, Empire=0, Order=OrderGoTo Entity=#4960, path='1102 [52, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:41.976None[Sandbox] Process order. (Serial=723, Empire=0, Order=OrderContinueGotoAction Action=2910)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.006None[Sandbox] Process order. (Serial=724, Empire=1, Order=OrderContinueGotoAction Action=2883)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.007None[Sandbox] Process order. (Serial=725, Empire=1, Order=OrderContinueGotoAction Action=2882)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.026None[Sandbox] Process order. (Serial=726, Empire=1, Order=OrderContinueGotoAction Action=2884)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.041NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:42.041None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:42.042None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:42.076None[Sandbox] Process order. (Serial=727, Empire=2, Order=OrderContinueGotoAction Action=2885)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.096None[Sandbox] Process order. (Serial=728, Empire=2, Order=OrderContinueGotoAction Action=2891)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.097None[Sandbox] Process order. (Serial=729, Empire=2, Order=OrderContinueGotoAction Action=2890)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.098None[Sandbox] Process order. (Serial=730, Empire=2, Order=OrderContinueGotoAction Action=2889)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.098None[Sandbox] Process order. (Serial=731, Empire=2, Order=OrderContinueGotoAction Action=2888)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.098None[Sandbox] Process order. (Serial=732, Empire=2, Order=OrderContinueGotoAction Action=2886)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.157None[Sandbox] Process order. (Serial=733, Empire=3, Order=OrderContinueGotoAction Action=2892)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.176None[Sandbox] Process order. (Serial=734, Empire=3, Order=OrderContinueGotoAction Action=2895)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.177None[Sandbox] Process order. (Serial=735, Empire=3, Order=OrderContinueGotoAction Action=2893)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.206None[Sandbox] Process order. (Serial=736, Empire=23, Order=OrderContinueGotoAction Action=2897)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.266None[Sandbox] Process order. (Serial=737, Empire=39, Order=OrderContinueGotoAction Action=2900)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.286None[Sandbox] Process order. (Serial=738, Empire=41, Order=OrderContinueGotoAction Action=2901)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.316None[Sandbox] Process order. (Serial=739, Empire=51, Order=OrderContinueGotoAction Action=2902)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.338None[Sandbox] Process order. (Serial=740, Empire=53, Order=OrderContinueGotoAction Action=2903)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.357None[Sandbox] Process order. (Serial=741, Empire=61, Order=OrderContinueGotoAction Action=2904)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.676None[Sandbox] Process order. (Serial=742, Empire=1, Order=OrderContinueGotoAction Action=2882)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.696None[Sandbox] Process order. (Serial=743, Empire=1, Order=OrderContinueGotoAction Action=2884)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.747None[Sandbox] Process order. (Serial=744, Empire=2, Order=OrderContinueGotoAction Action=2885)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.766None[Sandbox] Process order. (Serial=745, Empire=2, Order=OrderContinueGotoAction Action=2890)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.766None[Sandbox] Process order. (Serial=746, Empire=2, Order=OrderContinueGotoAction Action=2889)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.767None[Sandbox] Process order. (Serial=747, Empire=2, Order=OrderContinueGotoAction Action=2888)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.779None[Sandbox] Process order. (Serial=748, Empire=2, Order=OrderContinueGotoAction Action=2886)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.846None[Sandbox] Process order. (Serial=749, Empire=3, Order=OrderContinueGotoAction Action=2895)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.876None[Sandbox] Process order. (Serial=750, Empire=23, Order=OrderContinueGotoAction Action=2897)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:42.987None[Sandbox] Process order. (Serial=751, Empire=51, Order=OrderContinueGotoAction Action=2902)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.018None[Sandbox] Process order. (Serial=752, Empire=53, Order=OrderContinueGotoAction Action=2903)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.416None[Sandbox] Process order. (Serial=753, Empire=2, Order=OrderContinueGotoAction Action=2885)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.457None[Sandbox] Process order. (Serial=754, Empire=2, Order=OrderContinueGotoAction Action=2886)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.547None[Sandbox] Process order. (Serial=755, Empire=23, Order=OrderContinueGotoAction Action=2897)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.552NoneThe AI synchronization took 1259 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:40:43.638None[Sandbox] Process order. (Serial=756, Empire=1, Order=OrderGoTo Entity=#15956, AdditionalFlags='IgnoreFogOfWar', Path='855 [30, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.647None[Sandbox] Process order. (Serial=757, Empire=1, Order=OrderContinueGotoAction Action=2911)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.648None[Sandbox] Process order. (Serial=758, Empire=1, Order=OrderGoTo Entity=#18008, AdditionalFlags='IgnoreFogOfWar', Path='1373 [23, 18] --> 1297 [22, 17] --> 1223 [23, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.657None[Sandbox] Process order. (Serial=759, Empire=1, Order=OrderContinueGotoAction Action=2912)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.669NoneCan't find entity 18010 of ongoing task. Fails the task 3002.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:43.678None[Sandbox] Process order. (Serial=760, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.687None[Sandbox] Process order. (Serial=761, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #17664 TargetArmyGUID: #15810 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.688NonePrevented Proxy creation for Entity #17664 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:40:43.698None[Sandbox] Process order. (Serial=762, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.728None[Sandbox] Process order. (Serial=763, Empire=2, Order=OrderGoTo Entity=#15961, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26] --> 1921 [46, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.737None[Sandbox] Process order. (Serial=764, Empire=2, Order=OrderContinueGotoAction Action=2913)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.738None[Sandbox] Process order. (Serial=765, Empire=2, Order=OrderGoTo Entity=#18010, AdditionalFlags='IgnoreFogOfWar', Path='1923 [48, 25] --> 1999 [49, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.747None[Sandbox] Process order. (Serial=766, Empire=2, Order=OrderContinueGotoAction Action=2914)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.834None[Sandbox] Process order. (Serial=767, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:43.835None[Sandbox] Process order. (Serial=768, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:44.309None[Sandbox] Process order. (Serial=769, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 158, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:44.328None[Sandbox] Process order. (Serial=770, Empire=1, Order=OrderContinueGotoAction Action=2912)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:44.410None[Sandbox] Process order. (Serial=771, Empire=2, Order=OrderContinueGotoAction Action=2913)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.004None[Sandbox] Process order. (Serial=772, Empire=1, Order=OrderContinueGotoAction Action=2912)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.020NoneThe AI synchronization took 918 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:40:45.040None[Leader dialogs] StartDialogBetween empire=0, empire=2

Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:45.043UILoading async UI texture 'EmpireWindow_Background_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:40:45.043UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:40:45.104NoneCan't find entity 17510 of ongoing task. Fails the task 3022.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:45.143None[Sandbox] Process order. (Serial=773, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #17898 TargetArmyGUID: #18010 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.143NonePrevented Proxy creation for Entity #17898 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

16:40:45.145None[Sandbox] Process order. (Serial=774, Empire=2, Order=OrderGoTo Entity=#15810, AdditionalFlags='IgnoreFogOfWar', Path='1697 [47, 22] --> 1621 [46, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.153None[Sandbox] Process order. (Serial=775, Empire=2, Order=OrderContinueGotoAction Action=2915)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.163None[Sandbox] Process order. (Serial=776, Empire=2, Order=OrderGoTo Entity=#15961, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.173None[Sandbox] Process order. (Serial=777, Empire=2, Order=OrderContinueGotoAction Action=2916)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.212None[Sandbox] Process order. (Serial=778, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46] --> 3554 [29, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.222None[Sandbox] Process order. (Serial=779, Empire=3, Order=OrderContinueGotoAction Action=2917)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.233None[Sandbox] Process order. (Serial=780, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3129 [54, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.242None[Sandbox] Process order. (Serial=781, Empire=7, Order=OrderContinueGotoAction Action=2918)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.263None[Sandbox] Process order. (Serial=782, Empire=26, Order=OrderGoTo Entity=#17011, AdditionalFlags='IgnoreFogOfWar', Path='642 [42, 8] --> 567 [42, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.273None[Sandbox] Process order. (Serial=783, Empire=26, Order=OrderContinueGotoAction Action=2919)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.294None[Sandbox] Process order. (Serial=784, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3259 [34, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.303None[Sandbox] Process order. (Serial=785, Empire=32, Order=OrderContinueGotoAction Action=2920)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.364None[Sandbox] Process order. (Serial=786, Empire=77, Order=OrderGoTo Entity=#15486, AdditionalFlags='IgnoreFogOfWar', Path='3710 [35, 49] --> 3636 [36, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.374None[Sandbox] Process order. (Serial=787, Empire=77, Order=OrderContinueGotoAction Action=2921)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.393None[Sandbox] Process order. (Serial=788, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3789 [39, 50] --> 3713 [38, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.404None[Sandbox] Process order. (Serial=789, Empire=78, Order=OrderContinueGotoAction Action=2922)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.415None[Sandbox] Process order. (Serial=790, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='795 [45, 10] --> 869 [44, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.424None[Sandbox] Process order. (Serial=791, Empire=83, Order=OrderContinueGotoAction Action=2923)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.442None[Sandbox] Process order. (Serial=792, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.443NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:45.443None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:45.444None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:45.536NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:45.536None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:45.537None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:45.825None[Sandbox] Process order. (Serial=793, Empire=2, Order=OrderContinueGotoAction Action=2915)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.896None[Sandbox] Process order. (Serial=794, Empire=3, Order=OrderContinueGotoAction Action=2917)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:45.945None[Sandbox] Process order. (Serial=795, Empire=26, Order=OrderContinueGotoAction Action=2919)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:46.047None[Sandbox] Process order. (Serial=796, Empire=77, Order=OrderContinueGotoAction Action=2921)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:46.076None[Sandbox] Process order. (Serial=797, Empire=78, Order=OrderContinueGotoAction Action=2922)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:46.096None[Sandbox] Process order. (Serial=798, Empire=83, Order=OrderContinueGotoAction Action=2923)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:46.100NoneThe AI synchronization took 521 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

16:40:46.136NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:46.137None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:46.137None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:46.206None[Sandbox] Process order. (Serial=799, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #15961 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:46.237NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:46.238None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:46.238None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

16:40:46.567None[Sandbox] Process order. (Serial=800, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3335 [35, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:46.578None[Sandbox] Process order. (Serial=801, Empire=32, Order=OrderContinueGotoAction Action=2926)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:46.649None[Sandbox] Process order. (Serial=802, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:47.078None[Sandbox] Process order. (Serial=803, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 3, OtherEmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:48.771UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:51.094None[Sandbox] Process order. (Serial=804, Empire=0, Order=OrderDiplomaticAction Action='SignTreaty' with TreatyName='', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

16:40:51.094NoneBattle 17021: change state From Siege to Cancelled. 263s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

16:40:51.095NoneObject reference not set to an instance of an object

Amplitude.Mercury.Simulation.Participant_Army:get_EmpireIndex()
Amplitude.Mercury.Simulation.Battle:FillParticipantAftermathInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:FillGroupAftermathInfoBefore(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:CreateAftermathInfo()
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.BattleRepository:ForceCancelBattleBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DiplomaticState_War:OnEnd()
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:ProcessOrderDiplomaticAction(System.Reflection.RuntimeParameterInfo)
Unknown Type:Unknown Method
Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:40:51.104NoneShowing Exception ingame modal window

Amplitude.Mercury.Game.GameManager:LateUpdate()

16:40:52.039UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:52.905UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:53.266NoneCould not list the files contained by "C:/Users/29065/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Crashes". Reason: Could not find a part of the path 'C:\Users\29065\AppData\Local\Temp\Amplitude Studios\Endless Legend 2\Crashes'.

Amplitude.Mercury.Tools.DebugManager:FindFiles(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:58.455UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:40:58.455UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:02.922UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:02.922UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:02.922UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:06.371UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:06.371UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:08.338UIUnload UI texture 'Units__Large_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:08.338UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:08.338UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:08.338UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:08.388UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:08.404UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:23.304None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:23.305None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.8

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

16:41:23.308UILoading async UI texture 'LoadingScreen_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:41:23.805NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

16:41:23.837NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

16:41:23.837NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

16:41:23.837None[LoadingScreen] Already added OutGameView

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:23.838NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

16:41:23.838None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.838None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.838NonePresentation Battle 17021: State from Sieging to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

16:41:23.838None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.839None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.841None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.841None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.841None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.841None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.841None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.841None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.841None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 7 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

16:41:23.844NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

16:41:23.847NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

16:41:23.852UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:41:23.853UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:41:23.860None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

16:41:23.863NoneTrying to release a Participant_Army already with an army(0) already released

Amplitude.Mercury.Simulation.Participant_Army:Release(System.Reflection.RuntimeParameterInfo)

16:41:23.870NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:41:23.884NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:41:23.896NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:41:23.905NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:41:23.939NoneQuest WorldHeroQuest_02_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:FailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:23.977NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

16:41:23.979NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

16:41:23.979NoneAncillaries DoShutdown finished. (Time=0.0005ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

16:41:24.003NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

16:41:24.038NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

16:41:24.038NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

16:41:24.038NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

16:41:24.040NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

16:41:24.040NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:24.040NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

16:41:24.040NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

16:41:24.304NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

16:41:24.320None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

16:41:43.804UIUnload UI texture 'EmpireWindow_Background_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:44.504UIUnload UI texture 'Bitmaps Small_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:44.504UIUnload UI texture 'LoadingScreen_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:41:53.371UIUnload UI texture 'Bitmaps Others_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:42:48.356UILoading async UI texture 'Bitmaps Others_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:42:49.796NoneCould not list the files contained by "C:/Users/29065/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Crashes". Reason: Could not find a part of the path 'C:\Users\29065\AppData\Local\Temp\Amplitude Studios\Endless Legend 2\Crashes'.

Amplitude.Mercury.Tools.DebugManager:FindFiles(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:43:10.054UIUnload UI texture 'Bitmaps Others_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:43:26.772UILoading async UI texture 'Bitmaps Others_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:43:27.674UILoading async UI texture 'Artwork_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

16:43:29.739NoneOpen link to current survey 'FirstImpressionSurvey' URL 'https://ampli.click/FISurvey'

Amplitude.Mercury.SurveySystem:OpenSurveyUrl()

16:53:05.322UIUnload UI texture 'Artwork_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

16:53:05.323UIUnload UI texture 'Bitmaps Others_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:11:49.947UILoading async UI texture 'Bitmaps Others_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

17:12:09.769NoneCould not list the files contained by "C:/Users/29065/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Crashes". Reason: Could not find a part of the path 'C:\Users\29065\AppData\Local\Temp\Amplitude Studios\Endless Legend 2\Crashes'.

Amplitude.Mercury.Tools.DebugManager:FindFiles(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)